EOSERV Forum > Programming > Endless Client attempt.
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Endless Client attempt.
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Post #117588 Re: Endless Client attempt.

... You guys are so much better than me at programming :/ i'm stuck on the create account part.. LOL

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13 years, 33 weeks ago
Post #117657 Re: Endless Client attempt.

The small arena game I made a long time ago wasn't an EO server. It was just, as someone mentioned, a small area game using a flash client.


With HTML5 technologies though, you wouldn't need flash to make a game client like this. You could use the canvas element and WebSocket API that modern browsers support. I'm assuming you're not reallyplanning on making these into functional clients, though. If you were, you could use nodejs in conjunction with socket.io to have a seamless way to fall back to flash sockets if the WebSocket API isn't available(the other transports like XHR wouldn't be fast enough for a real-time game).


It's possible though. I started working on an HTML5 game engine a while ago. I'm too busy working on other projects to continue it now, but in the future I would like to for fun. You can check it out hereif you like: http://dev.rakuhana.org/CANVAS/wut/pc.php There was support for basic networking, but I disabled it now because the server isn't running. You can walk around and spawn monsters with the button. Exciting. It's more of an interesting hack together and proof of concept morethan a game engine at that point. It's still pretty cool to see that stuff done with native modern web technologies, I think.

13 years, 33 weeks ago
Post #117669 Re: Endless Client attempt.

Arjen knows how well I program, right? XD

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"Natalia"
13 years, 33 weeks ago
Post #117683 Re: Endless Client attempt.

You guys that are working on the web client.
You really should put the images in a sprite sheet.
Or preload the individual images (using JS) , that way there is a flow when you hover and stuff.

That way the images have a delay in transition. (:

13 years, 33 weeks ago
Post #117686 Re: Endless Client attempt.
Arcitex posted: (29th Nov 2011, 07:07 am)

The small arena game I made a long time ago wasn't an EO server. It was just, as someone mentioned, a small area game using a flash client.


With HTML5 technologies though, you wouldn't need flash to make a game client like this. You could use the canvas element and WebSocket API that modern browsers support. I'm assuming you're notreallyplanning on making these into functional clients, though. If you were, you could use nodejs in conjunction with socket.io to have a seamless way to fall back to flash sockets if the WebSocket API isn'tavailable(the other transports like XHR wouldn't be fast enough for a real-time game).


It's possible though. I started working on an HTML5 game engine a while ago. I'm too busy working on other projects to continue it now, but in the future I would like to for fun. You can check it out hereifyou like: http://dev.rakuhana.org/CANVAS/wut/pc.php There was support for basic networking, but I disabled it now because the server isn't running. You can walk around and spawn monsters with the button. Exciting. It'smore of an interesting hack together and proof of concept morethan a game engine at that point. It's still pretty cool to see that stuff done with native modern web technologies, I think.

yeh, why did you quit with EOarena, it was a funny project. might would help for those who want to make it to show them your source?

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13 years, 32 weeks ago
Post #117687 Re: Endless Client attempt.

Written in JAVA would be best as then people can play via the browser or download it :P

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13 years, 32 weeks ago
Post #117688 Re: Endless Client attempt.
Desmond posted: (29th Nov 2011, 01:59 pm)

Written in JAVA would be best as then people can play via the browser or download it :P


Seems like rather a lot of effort XD I'd have to learn Java .-. 
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13 years, 32 weeks ago
Post #117689 Re: Endless Client attempt.

I don't know JAVA either but would make sense :P

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I am an alien and not crazy!
13 years, 32 weeks ago
Post #117695 Re: Endless Client attempt.

Apps like minecraft are made in java, would be good to create one app like eo in java to play on web and pc, the hard is code.

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13 years, 32 weeks ago
Post #117698 Re: Endless Client attempt.

Java applets suck. HTML5 is the future.


EO Arena was just an experiment more or less. It was fun while it lasted. I stopped because of a combination of a flash feature released in an update that partially broke something in the game, which could have been fixed (it wasn't too major anyway), and my growing dislike for flash.


I considered releasing the source when a bunch of people asked but just never got around to it. It wasn't anything special. Now I'd have to dig through my old laptop to find it.

13 years, 32 weeks ago
Post #117731 Re: Endless Client attempt.
Natalia posted: (29th Nov 2011, 09:18 am)

Arjen knows how well I program, right? XD


Indeed :o, I've been one of the few to actually have you seen coding. :O
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13 years, 32 weeks ago
Post #123063 Re: Endless Client attempt.

Yeah right this is going to be finished.. >_<

13 years, 26 weeks ago
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EOSERV Forum > Programming > Endless Client attempt.