Re: EOStable Alpha V0.1 [ RELEASE ]
Hollow posted: (6th Nov 2011, 11:43 am)
clive posted: (6th Nov 2011, 09:43 am)
TehLols posted: (6th Nov 2011, 09:29 am)
clive posted: (6th Nov 2011, 09:25 am)
why does the website launch me to a proxy?
Lol I don't know, it works for me, and I'm not even hosting it. And earlier you said "nice site bro". Funny how it doesn't work now xD ;D
yeh it did work, and now it launches me to a doug service proxy site.. xD
Same here
EDIT: Ofcourse ur on the credits addison =P U made the EO+ system.
Didn't Apollo make the EO+? o.o
13 years, 26 weeks ago
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Hollow

Joined: 30th Sep 2010
Posts: 3451
Re: EOStable Alpha V0.1 [ RELEASE ]
Apollo helped making the EO+ system https://eoserv.net/forum/topic/9346
13 years, 26 weeks ago
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Re: EOStable Alpha V0.1 [ RELEASE ]
Hollow posted: (6th Nov 2011, 04:03 pm)
Apollo helped making the EO+ system https://eoserv.net/forum/topic/9346
Ohhhhh. Apollo created the guide. I thought he made it himself. xD
Anyways, EO+ helped us a shitload. o.o
13 years, 26 weeks ago
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Addison

Joined: 24th Mar 2009
Posts: 1380
Re: EOStable Alpha V0.1 [ RELEASE ]
Assumptions are the reason for most fuckups, kiddo.
Thank you Hollow for clearing that up.
---
http://www.addipop.com
13 years, 26 weeks ago
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TehLols

Joined: 7th Aug 2011
Posts: 220
Re: EOStable Alpha V0.1 [ RELEASE ]
I released the source because we don't have anything too special added in yet. But we also stabled it up a bit, the uptime for my server running now is 10 hours without a crash. Anyways hope you like the new V0.2 update :D
Link on the Topic
13 years, 26 weeks ago
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Apollo
Administrator
Joined: 14th Apr 2009
Posts: 2759
Re: EOStable Alpha V0.2 [ RELEASE ]
Yup, Addison assembled EO+ quests. I basically got the EO main quest files from Vult-r and helped Addison understand how actions and rules were implemented in Endless Online. I was very picky about accuracy to the original. The end result actually works better than the original. My original quest system was very very ugly and used a numbering system. Be glad you have EO+ and not that. It took about 3+ weeks of testing, Addison raging, and me bitching at Addison to bring EO+ into light of day, and you really don't want to know then number of hours spent test server rebooting and debugging. Every server running a quest has at least a good portion of Addison's original script in there, that is unless their quests are really shitty and hard-coded. Just be glad there are people with nothing better to do than make things work on open source code to serve an obsolete game client software.
13 years, 25 weeks ago
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