Re: EOStable Alpha V0.1 [ RELEASE ]
Hollow posted: (6th Nov 2011, 11:43 am)
clive posted: (6th Nov 2011, 09:43 am)
TehLols posted: (6th Nov 2011, 09:29 am)
clive posted: (6th Nov 2011, 09:25 am)
why does the website launch me to a proxy?
Lol I don't know, it works for me, and I'm not even hosting it. And earlier you said "nice site bro". Funny how it doesn't work now xD ;D
yeh it did work, and now it launches me to a doug service proxy site.. xD
Same here
EDIT: Ofcourse ur on the credits addison =P U made the EO+ system.
Didn't Apollo make the EO+? o.o
14 years, 3 weeks ago
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Hollow

Joined: 30th Sep 2010
Posts: 3451
Re: EOStable Alpha V0.1 [ RELEASE ]
Apollo helped making the EO+ system https://eoserv.net/forum/topic/9346
14 years, 3 weeks ago
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Re: EOStable Alpha V0.1 [ RELEASE ]
Hollow posted: (6th Nov 2011, 04:03 pm)
Apollo helped making the EO+ system https://eoserv.net/forum/topic/9346
Ohhhhh. Apollo created the guide. I thought he made it himself. xD
Anyways, EO+ helped us a shitload. o.o
14 years, 3 weeks ago
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Addison

Joined: 24th Mar 2009
Posts: 1380
Re: EOStable Alpha V0.1 [ RELEASE ]
Assumptions are the reason for most fuckups, kiddo.
Thank you Hollow for clearing that up.
---
http://www.addipop.com
14 years, 3 weeks ago
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TehLols

Joined: 7th Aug 2011
Posts: 220
Re: EOStable Alpha V0.1 [ RELEASE ]
I released the source because we don't have anything too special added in yet. But we also stabled it up a bit, the uptime for my server running now is 10 hours without a crash. Anyways hope you like the new V0.2 update :D
Link on the Topic
14 years, 3 weeks ago
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Apollo
Administrator
Joined: 14th Apr 2009
Posts: 2760
Re: EOStable Alpha V0.2 [ RELEASE ]
Yup, Addison assembled EO+ quests. I basically got the EO main quest files from Vult-r and helped Addison understand how actions and rules were implemented in Endless Online. I was very picky about accuracy to the original. The end result actually works better than the original. My original quest system was very very ugly and used a numbering system. Be glad you have EO+ and not that. It took about 3+ weeks of testing, Addison raging, and me bitching at Addison to bring EO+ into light of day, and you really don't want to know then number of hours spent test server rebooting and debugging. Every server running a quest has at least a good portion of Addison's original script in there, that is unless their quests are really shitty and hard-coded. Just be glad there are people with nothing better to do than make things work on open source code to serve an obsolete game client software.
14 years, 2 weeks ago
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