EOSERV Forum > Lounge > EMF2PNG Application [Released]
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EMF2PNG Application [Released]
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Post #109919 Re: EMF2PNG Application

Desmond, you should continue yours, being c++ based and using allegro, it will be much more supported and the rendering should be faster. And Ex, great job as always ;P.

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Eat shit, bro.

I support Ephixa [http://ephixa.com/]. Fuck Skrillex, Sonny Moore is no more.
13 years, 12 weeks ago
Post #109920 Re: EMF2PNG Application

Okay I shall.

You need to add Counters on the map. I'm still checking for more things to make your application complete.


Edit: Better still. Try loading Castle Maze and you'll see loads of bugs. That's a simular problem to what I have with odd shaped maps atm.


This is what I mean by my shadows XD http://po.tehsausage.com/KLMh0D-HAR-w9wjn0pTH.png

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I am an alien and not crazy!
13 years, 12 weeks ago
Post #109921 Re: EMF2PNG Application
Desmond Taylor posted: (7th Oct 2011, 03:59 pm)

Okay I shall.

You need to add Counters on the map. I'm still checking for more things to make your application complete.


Edit: Better still. Try loading Castle Maze and you'll see loads of bugs. That's a simular problem to what I have with odd shaped maps atm.


This is what I mean by my shadows XD http://po.tehsausage.com/KLMh0D-HAR-w9wjn0pTH.png


:P I'm not too worried about fixing anything in mine, as i'm expecting yours to be fully completed and flawless based on the amount of time spent on the project. Also lol that's odd for the shadows and yeah i noticed it cut off the bottom corner of the maze map. That's because i didn't bother to take the time to figure out a proper image resolution calculation based on the maps size. xD
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¨°º¤ø„º°¨ Exile Studios ¨°º„ø¤º°¨
13 years, 12 weeks ago
Post #109922 Re: EMF2PNG Application

I haven't yet, I'm testing this on a 15x15 map so the image size is the right size for that anyway's. It's perfect for the power of 2. I'm giving it a rest for a little then I shall add walls then overlays ect. After that I shall work on why the stupid shadows are going white and then the real image dimensions.

I need to add file dialog's and also a command line feature too :P

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I am an alien and not crazy!
13 years, 12 weeks ago
Post #109923 Re: EMF2PNG Application
Deathx posted: (7th Oct 2011, 03:43 pm)

Desmond Taylor posted: (7th Oct 2011, 02:55 pm)

Redrocco posted: (7th Oct 2011, 12:42 pm)

are you going to add scaling to it?


I'm just adding draw as original and the bitmap will end up being the size of the map. It shouldn't take long to render a map like the maze but I shall try that rafter fixing the shadows and adding walls.

Nice work. Not to take the fame from you for your project idea, but after reading this I decided I would put together something like this. Managed to get it together and just about flawless in a little under a hour.

Screenshot


This is what it saved for aeven. Just posting the link as the image is too large to post on here. http://exile-studios.com/TehAeven.png

Download
Binary

I'm sure what Desmond comes up with will be much more flawless based on image dimensions and shadow positioning etc. I just wanted to see how fast i could whip up such a thing and this is what i came up with.

Edit - Also forgot to mention for those of you without common sense you gotta put the gfx files from the eo client in the gfx folder of this to have it work.

crashes for me :(
at first I thought it might be the huge map I was trying to load but it crashed with a 30x30 as well. maybe its the custom gfx?
---
Beware of your thoughts, they become your words. Beware of your words, they become your actions.
Beware of your actions, they become your habits. Beware of your habits, they become your character.
Beware of your character, it becomes your destiny.
- Unknown
13 years, 12 weeks ago
Post #109925 Re: EMF2PNG Application
Redrocco posted: (7th Oct 2011, 05:02 pm)

Deathx posted: (7th Oct 2011, 03:43 pm)

Desmond Taylor posted: (7th Oct 2011, 02:55 pm)

Redrocco posted: (7th Oct 2011, 12:42 pm)

are you going to add scaling to it?


I'm just adding draw as original and the bitmap will end up being the size of the map. It shouldn't take long to render a map like the maze but I shall try that rafter fixing the shadows and adding walls.

Nice work. Not to take the fame from you for your project idea, but after reading this I decided I would put together something like this. Managed to get it together and just about flawless in a little under a hour.

Screenshot


This is what it saved for aeven. Just posting the link as the image is too large to post on here. http://exile-studios.com/TehAeven.png

Download
Binary

I'm sure what Desmond comes up with will be much more flawless based on image dimensions and shadow positioning etc. I just wanted to see how fast i could whip up such a thing and this is what i came up with.

Edit - Also forgot to mention for those of you without common sense you gotta put the gfx files from the eo client in the gfx folder of this to have it work.

crashes for me :(
at first I thought it might be the huge map I was trying to load but it crashed with a 30x30 as well. maybe its the custom gfx?

Maybe so idk i used the default eo graphics and a default eo map to test it with which worked fine.
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¨°º¤ø„º°¨ Exile Studios ¨°º„ø¤º°¨
13 years, 12 weeks ago
Post #109926 Re: EMF2PNG Application

Mine sometimes crashes when using EOMap 0.3.1b but here is the latest screenshot :D

http://po.tehsausage.com/KLMh0D-HAR-tkorPxE0A.png

Updating first post with working features so far.


Edit: Added demo build to first post. http://files.desmondtaylor.co.uk/emf2png.zip

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I am an alien and not crazy!
13 years, 12 weeks ago
Post #109928 Re: EMF2PNG Application

desmond it handled 200x200 ok but it loads the "cushion" icon in the "blank" ground spaces

huge assed 5Mb screenie here

---
Beware of your thoughts, they become your words. Beware of your words, they become your actions.
Beware of your actions, they become your habits. Beware of your habits, they become your character.
Beware of your character, it becomes your destiny.
- Unknown
13 years, 12 weeks ago
Post #109929 Re: EMF2PNG Application
Redrocco posted: (7th Oct 2011, 06:43 pm)

desmond it handled 200x200 ok but it loads the "cushion" icon in the "blank" ground spaces

huge assed 5Mb screenie here


Yea because that tile is 0 and if you look with resource hacker that tile is 100 the maths for working out the real tile ID is 100 + id so 100 + 0 (0 being blank) will show that. I will add support to not show it later on :) 

Edit: I will also try add support so that you can choose the percentage of output image. 100% 50% ect. I'll make sure that you cannot go over 100% though else It might just crash your system if you don't have good CPU+Ram :P

I can output castle maze in about 2 seconds :D
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I am an alien and not crazy!
13 years, 12 weeks ago
Post #109930 Re: EMF2PNG Application

yes it worked really fast for me as well. I'm looking forward to the completed version.

---
Beware of your thoughts, they become your words. Beware of your words, they become your actions.
Beware of your actions, they become your habits. Beware of your habits, they become your character.
Beware of your character, it becomes your destiny.
- Unknown
13 years, 12 weeks ago
Post #109932 Re: EMF2PNG Application

If I ever get the shadows to render properly. It nearly is done but I'm going to leave it for the night and sleep on it, Maybe watch a film before bed :D

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I am an alien and not crazy!
13 years, 12 weeks ago
Post #109937 Re: EMF2PNG Application

Desmond, if you look at Redrocco's 200 x 200 map the shadows look correct on the snow, but down in the bottom on the grass/dirt they're white. Not sure if you noticed this but it could hint to where your shadows problem may be.

---
Eat shit, bro.

I support Ephixa [http://ephixa.com/]. Fuck Skrillex, Sonny Moore is no more.
13 years, 12 weeks ago
Post #109939 Re: EMF2PNG Application

Nope, They will look normal on Snow :(


It renders correctly if drawn to a display and not to the bitmap so I might have to get the display flags and transfer them to the new bitmap.


I wen't to bed and ended up fixing the problem in my head. It's now fixed so will work on the rest tomorrow and hopefully have it all fully working then :D

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I am an alien and not crazy!
13 years, 12 weeks ago
Post #109962 Re: EMF2PNG Application

Good App Desmond ;)

13 years, 12 weeks ago
Post #109982 Re: EMF2PNG Application [Released]

Thanks :D

Updated the demo build with working shadows but trying to work out the overlay offsets at the moment.

The first post has been updated :D

I have decided to let you guys have the messy source as I am rather busy for the rest of the day and someone here may be able to fix the rest up. Here is the source http://files.desmondtaylor.co.uk/emf2png_src.zip

Append: I have now released an official build. More information on the first post.

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I am an alien and not crazy!
13 years, 12 weeks ago
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EOSERV Forum > Lounge > EMF2PNG Application [Released]