Sausage
Administrator
Joined: 26th Jul 2008
Posts: 1346
EO Map Editor 0.3.1
Tiny update to EOMap to allow the loading of many more tiles, which enables the 100 or so missing walls, and maybe something to do with map names; I don't remember... The last tile in each section is now shown, too.
This version doesn't seem to be quite as stable as 0.3.0, so be careful.
13 years, 13 weeks ago
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Re: EO Map Editor 0.3.1b
Thanks! I cant notice much difference in stability, after editing e few maps the updates are great.
13 years, 13 weeks ago
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lolss
Joined: 7th Mar 2011
Posts: 1776
Re: EO Map Editor 0.3.1b
13 years, 13 weeks ago
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Re: EO Map Editor 0.3.1b
it wont extract =/
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The Lightning Warrior
13 years, 13 weeks ago
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Redrocco
Joined: 8th Mar 2011
Posts: 1095
Re: EO Map Editor 0.3.1b
wheres the link?
nvm got it
edit to add : thanks sausage now I can see all my wall tiles
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Beware of your thoughts, they become your words. Beware of your words, they become your actions.
Beware of your actions, they become your habits. Beware of your habits, they become your character.
Beware of your character, it becomes your destiny.
- Unknown
13 years, 13 weeks ago
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Hollow
Joined: 30th Sep 2010
Posts: 3451
Re: EO Map Editor 0.3.1b
Ahh this release is great. A really nice update!
13 years, 13 weeks ago
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Re: EO Map Editor 0.3.1b
Thank you for this release, I was having to use Eomap 0.3.5 to do the walls because 0.3.0 didn't have them, and the problem with that was everytime I saved it, the map name was saved as something random like '@zins7hd$3'. Then i'd have to go back to Eomap 0.3.0 and re-name it. So this release
removes that hassle.
Would like to ask though if the warp tiles could be changed back to how they were before on 0.2.0, when doing a maze for instance its tricky to know which tiles you've added the warps on, with the blue blocks like before, it makes it much easier.
Thanks again
13 years, 13 weeks ago
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Sausage
Administrator
Joined: 26th Jul 2008
Posts: 1346
Re: EO Map Editor 0.3.1b
Heh, it's Bart who changed those. It's pretty obvious why, since warps aren't actually tile "specs", so you can place them together on the same tile. Maybe the blue warp tile could be shown as long as there's nothing else there... in 0.3.2
13 years, 13 weeks ago
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Re: EO Map Editor 0.3.1b
loldude989 posted: (15th Sep 2011, 02:53 pm)
it wont extract =/
Can anyone plz help?!!?!?!
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The Lightning Warrior
13 years, 13 weeks ago
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eternity
Joined: 8th Jul 2011
Posts: 1090
Re: EO Map Editor 0.3.1b
loldude989 posted: (15th Sep 2011, 09:33 pm)
loldude989 posted: (15th Sep 2011, 02:53 pm)
it wont extract =/
Can anyone plz help?!!?!?!
teamviewer?
and sweet release!
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IM BACK FROM THE DEAD THE ZOMBIE RETURNS!
13 years, 13 weeks ago
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Re: EO Map Editor 0.3.1b
loldude989 posted: (15th Sep 2011, 09:33 pm)
loldude989 posted: (15th Sep 2011, 02:53 pm)
it wont extract =/
Can anyone plz help?!!?!?!
Nvm. i fixed it
OFFTOPIC:
eternity im loggin in now if the servs up
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The Lightning Warrior
13 years, 13 weeks ago
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Hollow
Joined: 30th Sep 2010
Posts: 3451
Re: EO Map Editor 0.3.1b
I have found 1 bug so far. If you start the map editor and open a map it doesnt show special tiles unless you open the special tab.
13 years, 13 weeks ago
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Sausage
Administrator
Joined: 26th Jul 2008
Posts: 1346
Re: EO Map Editor 0.3.1b
Hollow posted: (17th Sep 2011, 02:58 pm)
I have found 1 bug so far. If you start the map editor and open a map it doesnt show special tiles unless you open the special tab. That's not a bug. You can enable them by checking Layers -> Special.
13 years, 13 weeks ago
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Re: EO Map Editor 0.3.1b
Should make it so it saves the location of where you stop, so you don't have to keep scrolling down every time you want to change tabs.
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http://www.torn.com/478456
13 years, 13 weeks ago
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bone
Joined: 16th Apr 2010
Posts: 362
Re: EO Map Editor 0.3.1b
redroccos name pic and insomniacs sure look like the same guy, or is it just me?
13 years, 13 weeks ago
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