EOSERV Forum > Programming > EOmap Rescaler [Release] Updated to v1.2
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EOmap Rescaler [Release] Updated to v1.2
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Post #99353 EOmap Rescaler [Release] Updated to v1.2

Hello peeps,


This is a program i made a while back when i was  bored, The program is called EOscaler and rescales your map to a smaller picture, you can use this to get a good overall look from the map. and take screenshots of it. Probably you shouldn't expect any updates to this anymorebecausei'mpretty busy with finishing up my eoclone.


WARNING USE THIS INSTEAD OF EOSCALER: click here



How to use:


1. place your maps in the maps folder.

2. place your gfx files in the gfx folder.

3. use your brain to get started.

4. add your pub files to the pub folder. (needed in v1.2 for the npc's)


Up,down,left,right for moving the map.

typing in the map number and press enter to load next map.

Printscreen for taking a screenshot.


Bugs Known:


it's laggy when it has to load big maps like aeven, i've never looked into fixing this but i guess the reason is that aeven is around 70x70 tiles (no it doesn't draw the tiles that go outside the screen) but because the map is rescaled to a way smaller format than the normal EOclient/mapithasstill to draw instead of 12x12 around 40x40 tiles.


It doesn't draw animated walls and tiles this is because allegro never made a function for rescaled bitmap region xD.


Download EOscaler


Examples:




Updated to v1.2:


Added:


Walls and tiles bigger than 64p for tiles and 32p for walls

Npc's (Npc's Spawn in a random 5x5 sqaure to prevent spawning multiple npc's on one spot)

Example:

(probably not the best example i could give)



Download (mediafire)


---
opensource isometric game engine ~ www.avac-engine.blogspot.com
13 years, 36 weeks ago
Post #99354 Re: EOmap Rescaler

wow! really useful tool if you wanna take a screenie of a big map!

13 years, 36 weeks ago
Post #99384 Re: EOmap Rescaler [Release]

Updated forgot to add a folder..

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opensource isometric game engine ~ www.avac-engine.blogspot.com
13 years, 36 weeks ago
Post #99415 Re: EOmap Rescaler [Release]

Nice job clive :P pretty useful.

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Andrewbob - I would be on the fucking copter of rofls

Programmer, Web Developer, and Graphics Designer
13 years, 36 weeks ago
Post #99431 Re: EOmap Rescaler [Release]

This will be very usefull to people like me who are big into mapping. Great job. I think this deserves a +1 for effort and actually releasing it.

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Former multi-server mapper.
13 years, 36 weeks ago
Post #99497 Re: EOmap Rescaler [Release]

Damn, i needed this like 2 years ago XD


EDIT: I forgot. Good job ;p

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...
13 years, 36 weeks ago
Post #99587 Re: EOmap Rescaler [Release]

Awesome. I was going to make something like this but you were faster.

13 years, 36 weeks ago
Post #99588 Re: EOmap Rescaler [Release]

What did you compile this with? I'f you wrote your own function to load bitmap images from resources then I commend you.

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https://www.youtube.com/watch?v=d_DFVzxsEUc
13 years, 36 weeks ago
Post #99592 Re: EOmap Rescaler [Release]

We all pretty much use LoadLibrary, and then LoadImage. With that HBITMAP, we convert it to a ALLEGRO_BITMAP pointer. I would say that Sausage made a convert_hbitmap_to_bitmap function for this, but he just looked at the allegro 4 source and converted to allegro 5 :P

I use it, eomap does, I bet clive does in his client and in this, and Desmond used it in NewEO.


For as simple as this program is, I'm suprised it hasn't been made earlier.

And clive, if you really want to draw animated tiles, then just use al_create_sub_bitmap, and then draw that scaled. Also, rotating the image would be neat :P (also simple)

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http://www.addipop.com
13 years, 36 weeks ago
Post #99594 Re: EOmap Rescaler [Release]

I used that api with python. I was not able to accomplish it

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https://www.youtube.com/watch?v=d_DFVzxsEUc
13 years, 36 weeks ago
Post #99596 Re: EOmap Rescaler [Release]

Thanks for the possitive comments,

and yes, Addison is right I'm using it in my client aswell, also because this is pretty much the best way to load them i suppose.

And for the al_create_sub_bitmap function i actually was looking into that yesterday went to bed lol, and for the rotating i'm using it in an intro in one of my games, i guess i could add those features tomorrow since i'm going to sail today.

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opensource isometric game engine ~ www.avac-engine.blogspot.com
13 years, 36 weeks ago
Post #99598 Re: EOmap Rescaler [Release]

Then why did you pack your executable?

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https://www.youtube.com/watch?v=d_DFVzxsEUc
13 years, 36 weeks ago
Post #99606 Re: EOmap Rescaler [Release]


You should as well load the NPC gfx to give this a bit of flavor that the "official" build of EOMap does not have. Otherwise this is closer to a shortcut between EOMap and MS Paint. :P Nice work though. It is good to see things released that are actually somewhat useful to the community for a change.

13 years, 36 weeks ago
Post #99831 Re: EOmap Rescaler [Release]

Very nice software, im sure some people will have use for it :) +1

13 years, 36 weeks ago
Post #99895 Re: EOmap Rescaler [Release]

Added the tiles,walls that are moving (using the al_create_sub_bitmap() function), although i won't release it yet since i like the idea that apollo gave me :P.


@ Madao: The "why" is pointing at?

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opensource isometric game engine ~ www.avac-engine.blogspot.com
13 years, 36 weeks ago
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EOSERV Forum > Programming > EOmap Rescaler [Release] Updated to v1.2