NecOne

Joined: 16th Oct 2010
Posts: 18
Re: Helping out with pixels critique/edits!
Thats me again:

14 years, 2 weeks ago
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Mitch

Joined: 19th Jul 2011
Posts: 403
Re: Helping out with pixels critique/edits!
Oh good shading , I think just the lineart needs work. :P Maybe a bit on the shading.
14 years, 2 weeks ago
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mitchell

Joined: 5th Feb 2011
Posts: 113
Re: Helping out with pixels critique/edits!
Stava do you mind if i use the pixel of my wep that redone on my client i am making ?
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http://i46.tinypic.com/34j7k1l.jpg
14 years, 2 weeks ago
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Mitch

Joined: 19th Jul 2011
Posts: 403
Re: Helping out with pixels critique/edits!
stava posted: (7th Aug 2011, 07:31 pm)
I just fix up your stuff, it stays yours, and you have full credit for it, you can make sheet out of it if you like. :)
lol see if this applies for you.
14 years, 2 weeks ago
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roefl

Joined: 18th Nov 2009
Posts: 497
Re: Helping out with pixels critique/edits!
NecOne posted: (14th Aug 2011, 07:25 am)
Thats me again:

I don't want to take over Stava's thread but I haven't seen him online for a bit so I'd like to mention one or two things.
Stava Edits the armor and actually changes it so you can see what he did.
But if you keep making armors you should understand that the pure black color (darkest black) will be transparent in Endless online.
Also on the legs it seems you got the shading almost right, but on other parts you don't, hopefully Stava will pimp ur armor and you can compare.
@Stava, Don't use some high level techniques that took you 13 years of sweating and bleeding to learn in the most fearsome dojo of China. (unoimkiddinryt).
14 years, 2 weeks ago
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NecOne

Joined: 16th Oct 2010
Posts: 18
Re: Helping out with pixels critique/edits!
roefl posted: (14th Aug 2011, 11:05 am) But if you keep making armors you should understand that the pure black color (darkest black) will be transparent in Endless online.
Oh right I forgot about it...
14 years, 2 weeks ago
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Mitch

Joined: 19th Jul 2011
Posts: 403
Re: Helping out with pixels critique/edits!
 just curious to see what you can do with these :o
14 years, 2 weeks ago
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Stava

Joined: 13th Nov 2010
Posts: 1221
Re: Helping out with pixels critique/edits!
Joker here: 
NecOne the left shoulder (our view) is too far to left, it's supposed to follow the sprite angle, the shoulders shouldn't be the same size, left one should always be hidden behind the sprite, and like Roefl said no black outlines!

Mitch here: You need to add more highlight, the 2nd one especially looks unfinished, the details you put are so hard to notice
14 years, 1 week ago
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joker

Joined: 29th May 2011
Posts: 311
Re: Helping out with pixels critique/edits!
stava thanks so much it looks awesome
14 years, 1 week ago
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Hollow

Joined: 30th Sep 2010
Posts: 3451
Re: Helping out with pixels critique/edits!
Lol i like the clown outfit / joker
14 years, 1 week ago
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Mitch

Joined: 19th Jul 2011
Posts: 403
Re: Helping out with pixels critique/edits!
WOAH MUCH nicer lol will edit mine now :o
14 years, 1 week ago
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Caleb

Joined: 30th Jun 2010
Posts: 2064
Re: Helping out with pixels critique/edits!
stava posted: (15th Aug 2011, 09:57 pm)
Joker here: 
NecOne the left shoulder (our view) is too far to left, it's supposed to follow the sprite angle, the shoulders shouldn't be the same size, left one should always be hidden behind the sprite, and like Roefl said no black outlines!

Mitch here: You need to add more highlight, the 2nd one especially looks unfinished, the details you put are so hard to notice
I helped with the shoulder pad things on the joker! :D Anyways... I think they all look awesome Stava. :D
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Yep.
14 years, 1 week ago
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Chow

Joined: 11th Feb 2011
Posts: 777
Re: Helping out with pixels critique/edits!
I think what stava did with Joker's looks pretty epic da rest of em are good 2 :3
14 years, 1 week ago
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faiyaz
Joined: 2nd Mar 2011
Posts: 62
Re: Helping out with pixels critique/edits!

I am having some problems with the armor.. and i was hoping u could help :)
If u need the sprite:-

14 years, 1 week ago
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Re: Helping out with pixels critique/edits!
14 years, 1 week ago
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