Desmond
Joined: 7th Jun 2010
Posts: 2424
Re: NewEO [HEAD Rev 8]
Xsitsu posted: (7th Jun 2011 02:28 am)
I found a "bug" you may call it that when you press and hold a directional key to walk you can walk through walls and off of the map.
I mentioned that in the first post under known bugs :P
@Addison: I will include the exe in the next revision.
@Wildsurvival: All graphics are loaded from the egf files.
Edit: Well I thought I did :/
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I am an alien and not crazy!
13 years, 48 weeks ago
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Re: NewEO [HEAD Rev 10]
I finaly got allegro to work ( : I guess I wasnt using the right download making me spin my wheels like I was stuck in the mud I got the right dl and wow! Anyway, I am wondering about loading the individual bitmaps per set,loading full sheets seems pretty easy but I have no clue on
loadingthe individual bitmaps to make a set?
I also made some progress on the next few player actions,attacks,spells,and sit floor, I tried to do emotes and left me with a happyface walking the map with no body Im not sure why it doesnt recognize "TILE_SPEC_CHAIR anything", but im working on sitting now!
Thanks desmond Im having fun with your project, + I dont know if theres a new topic for this that I should use in the future if so let me know. I hope to see this project complete, I am willing to help in anyway possible ++ still getting used to allegro so sorry for the newb ?'s
inadvance!
13 years, 35 weeks ago
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Re: NewEO [HEAD Rev 10]
hey is this project dead? or no... cause it sounds like a epic idea
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The Lightning Warrior
13 years, 35 weeks ago
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Re: NewEO [HEAD Rev 10]
Its actually inactive. He hasnt been on lately because hes spending time with his kids and less on the computer from what i hear. Also, on his site, it says hes having internet problems but i dont know if thats why he hasnt been on. Also, hes been working on an allegroframework. Too bad hedoesnt
have the download on his site. Itd be fun to play with :3 Theres the source to this project if you wanna mess with it but you wont beable to use it cuz you dont know how. ---
Andrewbob - I would be on the fucking copter of rofls
Programmer, Web Developer, and Graphics Designer
13 years, 35 weeks ago
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DanScott

Joined: 19th Aug 2010
Posts: 1212
Re: NewEO [HEAD Rev 10]
If you get this project up and running, I'll even make you a deal, I'll make you the best website your eyes ever did see ;) (Loljk, but I need the practice :B) ---
If money doesn't grow on trees, then why do banks have branches?
13 years, 35 weeks ago
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Re: NewEO [HEAD Rev 10]
its up, just need to get it running again Im sure ill need help on certain things and can post progress to view at anytime.
I think this is the next step in eoserv and endless online.
13 years, 35 weeks ago
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Re: NewEO [HEAD Rev 10]
Yup, but once you get to actually making the client connect, its gonna be super hard because of needing to know how to send the init packet,send/recieve other packets, read the data buffer, and all of that. ---
Andrewbob - I would be on the fucking copter of rofls
Programmer, Web Developer, and Graphics Designer
13 years, 35 weeks ago
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Addison

Joined: 24th Mar 2009
Posts: 1380
Re: NewEO [HEAD Rev 10]
Wildsurvival posted: (2nd Sep 2011, 03:20 am)
Yup, but once you get to actually making the client connect, its gonna be super hard because of needing to know how to send the init packet,send/recieve other packets, read the data buffer, and all of that.
No the packet sending and shit is not that hard in my personal opinion since I already have this done and it was simple. The hardest part to me was the rendering, and Desmond finished a lot of that. If insomniac wants to finish this fail, then he can, but he should be advised that it's
single-threaded, and it will probably hang ALOT when trying to load a lot of graphics, and/or trying to connect to the server. Ask clive, just from testing his client, I know it hangs a lot. And it doesn't look professional at all.
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http://www.addipop.com
13 years, 35 weeks ago
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clive
Joined: 6th Aug 2009
Posts: 936
Re: NewEO [HEAD Rev 10]
Addison posted: (2nd Sep 2011, 11:38 am)
Wildsurvival posted: (2nd Sep 2011, 03:20 am)
Yup, but once you get to actually making the client connect, its gonna be super hard because of needing to know how to send the init packet,send/recieve other packets, read the data buffer, and all of that.
No the packet sending and shit is not that hard in my personal opinion since I already have this done and it was simple. The hardest part to me was the rendering, and Desmond finished a lot of that. If insomniac wants to finish this fail, then he can, but he should be advised that
it'ssingle-threaded, and it will probably hang ALOT when trying to load a lot of graphics, and/or trying to connect to the server. Ask clive, just from testing his client, I know it hangs a lot. And it doesn't look professional at all.
actually, you have tested a very old client, ele gave that client to you (without my permission anyway because I know it was bugged) since i think it was in may, i've started from scratch again mostly because some parts were really bugged, i think i can show a preview soon of how the client
is looking like. and yes your right the packets weren't too hard for me although i had some problems with multithreading in the beginning. the last thing i want to say about is that i've learned alot from the bugged client, one of the things i've learned that it isn't smart to make a client as fast
as possible just to make it as stable/professional as possible.
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opensource isometric game engine ~ www.avac-engine.blogspot.com
13 years, 35 weeks ago
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Addison

Joined: 24th Mar 2009
Posts: 1380
Re: NewEO [HEAD Rev 10]
clive posted: (2nd Sep 2011, 02:03 pm)
Addison posted: (2nd Sep 2011, 11:38 am)
Wildsurvival posted: (2nd Sep 2011, 03:20 am)
Yup, but once you get to actually making the client connect, its gonna be super hard because of needing to know how to send the init packet,send/recieve other packets, read the data buffer, and all of that.
No the packet sending and shit is not that hard in my personal opinion since I already have this done and it was simple. The hardest part to me was the rendering, and Desmond finished a lot of that. If insomniac wants to finish this fail, then he can, but he should be advised
thatit'ssingle-threaded, and it will probably hang ALOT when trying to load a lot of graphics, and/or trying to connect to the server. Ask clive, just from testing his client, I know it hangs a lot. And it doesn't look professional at all.
actually, you have tested a very old client, ele gave that client to you (without my permission anyway because I know it was bugged) since i think it was in may, i've started from scratch again mostly because some parts were really bugged, i think i can show a preview soon of how the clientis
looking like. and yes your right the packets weren't too hard for me although i had some problems with multithreading in the beginning. the last thing i want to say about is that i've learned alot from the bugged client, one of the things i've learned that it isn't smart to make a client as fastas
possible just to make it as stable/professional as possible.
Yeah I know that you switched to multi-threading, I was the one who leaded you to it, I believe :P
I didn't really care about the bugs in the client, since they weren't so bad. It being single-threaded was the worst part though :P
I'm pretty much stuck on my new multi-threaded client since it has these random errors where it will stop rendering and shit. I don't even have a clue what it is. But, once I fix that then I should be able to advance on the client. Hopefully you don't run into the same issues I'm having :P
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http://www.addipop.com
13 years, 35 weeks ago
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Dough

Joined: 21st Oct 2010
Posts: 535
Re: NewEO [HEAD Rev 10]
I was only trying to compile'n'test and i got this:
-------------- Build: Release in NewEO ---------------
Compiling: resource.rc
Compiling: ..\src\engine\audio.cpp
C:\Users\Doug\Desktop\trunk\src\engine\audio.cpp: In constructor 'Audio::Audio()':
C:\Users\Doug\Desktop\trunk\src\engine\audio.cpp:5:28: error: too few arguments to function 'bool al_install_audio(ALLEGRO_AUDIO_DRIVER_ENUM)'
C:\Users\Doug\Documents\include/allegro5/allegro_audio.h:324:1: note: declared here
Process terminated with status 1 (0 minutes, 8 seconds)
2 errors, 0 warnings
13 years, 35 weeks ago
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Re: NewEO [HEAD Rev 10]
Addison posted: (2nd Sep 2011, 11:38 am)
Wildsurvival posted: (2nd Sep 2011, 03:20 am)
Yup, but once you get to actually making the client connect, its gonna be super hard because of needing to know how to send the init packet,send/recieve other packets, read the data buffer, and all of that.
No the packet sending and shit is not that hard in my personal opinion since I already have this done and it was simple. The hardest part to me was the rendering, and Desmond finished a lot of that. If insomniac wants to finish this fail, then he can, but he should
beadvisedthatit'ssingle-threaded,and it will probably hang ALOT when trying to load a lot of graphics, and/or trying to connect to the server. Ask clive, just from testing his client, I know it hangs a lot. And it doesn't look professional at all.
Its not that I want to finish this specific project I just would like to see an open source eo client get developed and Id like to help make it ( :!
Ok so if anything what should I use out of this project and sausages distraction clients?
Sorry for the newb question but im familiar with the terms single and multi threaded but how would I know if a project is single or multi threaded?
My original question how do load the individual bitmaps to make a full set using allegro EX: an NPC " the full sprite sheets are easy" I dont want to use the ugly ginormas code my brain mustered up?
@ daugh Im not sure if im correct but maybe try one of these DL's allegro-5.0.3-mingw that was my problem I didnt have it set up correctly and this dl worked for me!
13 years, 35 weeks ago
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Haze

Joined: 10th Mar 2011
Posts: 2333
Re: NewEO [HEAD Rev 10]
clive posted: (2nd Sep 2011, 02:03 pm)
Addison posted: (2nd Sep 2011, 11:38 am)
Wildsurvival posted: (2nd Sep 2011, 03:20 am)
Yup, but once you get to actually making the client connect, its gonna be super hard because of needing to know how to send the init packet,send/recieve other packets, read the data buffer, and all of that.
No the packet sending and shit is not that hard in my personal opinion since I already have this done and it was simple. The hardest part to me was the rendering, and Desmond finished a lot of that. If insomniac wants to finish this fail, then he can, but he should be advised
thatit'ssingle-threaded, and it will probably hang ALOT when trying to load a lot of graphics, and/or trying to connect to the server. Ask clive, just from testing his client, I know it hangs a lot. And it doesn't look professional at all.
actually, you have tested a very old client, ele gave that client to you (without my permission anyway because I know it was bugged) since i think it was in may, i've started from scratch again mostly because some parts were really bugged, i think i can show a preview soon of how the clientis
looking like. and yes your right the packets weren't too hard for me although i had some problems with multithreading in the beginning. the last thing i want to say about is that i've learned alot from the bugged client, one of the things i've learned that it isn't smart to make a client as fastas
possible just to make it as stable/professional as possible.
You program in c++ right?
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13 years, 35 weeks ago
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Hollow

Joined: 30th Sep 2010
Posts: 3451
Re: NewEO [HEAD Rev 10]
Haze posted: (2nd Sep 2011, 10:18 pm)
clive posted: (2nd Sep 2011, 02:03 pm)
Addison posted: (2nd Sep 2011, 11:38 am)
Wildsurvival posted: (2nd Sep 2011, 03:20 am)
Yup, but once you get to actually making the client connect, its gonna be super hard because of needing to know how to send the init packet,send/recieve other packets, read the data buffer, and all of that.
No the packet sending and shit is not that hard in my personal opinion since I already have this done and it was simple. The hardest part to me was the rendering, and Desmond finished a lot of that. If insomniac wants to finish this fail, then he can, but he should be
advisedthatit'ssingle-threaded, and it will probably hang ALOT when trying to load a lot of graphics, and/or trying to connect to the server. Ask clive, just from testing his client, I know it hangs a lot. And it doesn't look professional at all.
actually, you have tested a very old client, ele gave that client to you (without my permission anyway because I know it was bugged) since i think it was in may, i've started from scratch again mostly because some parts were really bugged, i think i can show a preview soon of how the
clientislooking like. and yes your right the packets weren't too hard for me although i had some problems with multithreading in the beginning. the last thing i want to say about is that i've learned alot from the bugged client, one of the things i've learned that it isn't smart to make a client as
fastaspossible just to make it as stable/professional as possible.
You program in c++ right?
allegro, c++ if im correct.
13 years, 35 weeks ago
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Addison

Joined: 24th Mar 2009
Posts: 1380
Re: NewEO [HEAD Rev 10]
insomniac posted: (2nd Sep 2011, 09:52 pm)
Addison posted: (2nd Sep 2011, 11:38 am)
Wildsurvival posted: (2nd Sep 2011, 03:20 am)
Yup, but once you get to actually making the client connect, its gonna be super hard because of needing to know how to send the init packet,send/recieve other packets, read the data buffer, and all of that.
No the packet sending and shit is not that hard in my personal opinion since I already have this done and it was simple. The hardest part to me was the rendering, and Desmond finished a lot of that. If insomniac wants to finish this fail, then he can, but he
shouldbeadvisedthatit'ssingle-threaded,and it will probably hang ALOT when trying to load a lot of graphics, and/or trying to connect to the server. Ask clive, just from testing his client, I know it hangs a lot. And it doesn't look professional at all.
Its not that I want to finish this specific project I just would like to see an open source eo client get developed and Id like to help make it ( :!
Ok so if anything what should I use out of this project and sausages distraction clients?
Sorry for the newb question but im familiar with the terms single and multi threaded but how would I know if a project is single or multi threaded?
My original question how do load the individual bitmaps to make a full set using allegro EX: an NPC " the full sprite sheets are easy" I dont want to use the ugly ginormas code my brain mustered up?
@ daugh Im not sure if im correct but maybe try one of these DL's allegro-5.0.3-mingw that was my problem I didnt have it set up correctly and this dl worked for me!
Uhh, in the source there will be a ALLEGRO_THREAD structure. al_create_thread(...); al_start_thread(...); Blah blah blah.
@dough: Probably have the wrong version of Allegro. I think Desmond uses 5.0.2.
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http://www.addipop.com
13 years, 35 weeks ago
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