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| ![]() @ desmond I'm actually rendering the map 13x13 so it doesn't actually draw the map out of the screen. and about the advertisement i could change that if needed. --- opensource isometric game engine ~ www.avac-engine.blogspot.com
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| ![]() clive posted: (25th May 2011 05:21 pm) o.O Well something is lagging it like crazy. Are you loading GFX on every loop? I really can't think of anything else that could be doing that. --- I am an alien and not crazy!
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| ![]() Yeah well it has to do with the layers i'm trying to get the view the same but drawing less. so the tiles you can't see won't be drawn anymore. --- opensource isometric game engine ~ www.avac-engine.blogspot.com
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| ![]() Okay well keep it up :) --- I am an alien and not crazy!
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| ![]() Ok, from now on it only loads 2 layers under you and all layer above you, which works much better. (2 instead of 4) Edit: Nvm it had something to do with the layers. you were right with i was drawing outside the screen i had made a system for it but because of the layers it didn't work properly it's fixed now so it should work alot better because it's drawing alot less. --- opensource isometric game engine ~ www.avac-engine.blogspot.com
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| ![]() :D *bump* --- I am an alien and not crazy!
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| ![]() oh and also clive, if you need i could make the isocraft iconn instead of putting the grass thing there. put a better grass wit the word ISO on then craft Iso --- ~~ When life give you pasta, you eat it ~~
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| ![]() Fixed: (just recoded the jump system so it works better and the J control wasn't needed anymore) --- opensource isometric game engine ~ www.avac-engine.blogspot.com
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| ![]() Glad you got those fixed :) --- I am an alien and not crazy!
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| ![]() one more thing, there a bug when you put water! it floodes the whole place --- ~~ When life give you pasta, you eat it ~~
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| ![]() Ow yeah lol i'm going to fix that. although it was funny because the old mc had the same problem xD --- opensource isometric game engine ~ www.avac-engine.blogspot.com
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| ![]() Are you also goin 2 make that if you stand in water you fall near the bottom and if you stay there long enough that you will die because of a to low amount of breath?
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| ![]() Update: *Fixed water & lava (flood) & added gravity for water. *Fixed that the character only can jump 1 block (now you can also walk under things etc.) *Added a second menu for Single player with "new world" and "resume" *added object layer. *saves/loads player position. *tiles that can't been seen aren't drawn (which should be alot faster although i'm not sure about this yet and i have to wait till other people can test it.) Video: click here I'm not going to release the newer version though since i'm first going to add some more stuff into it, and thinking about the MP version. --- opensource isometric game engine ~ www.avac-engine.blogspot.com
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| ![]() damn i wanna play multiplayer so bad!! looks fun!
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| ![]() *Added Archivements (Not shown in the video) *Moved the World::LoadMap() function to the point it actually must load. (same for new map) *Added F3 function which warps you back to the last saved position. New version should be out at the end of this week with mostly bug fixes, and bigger maps. --- opensource isometric game engine ~ www.avac-engine.blogspot.com |