Author | Message | ||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| ![]() Your client is damn cool clive. --- https://www.youtube.com/watch?v=d_DFVzxsEUc
|
| ![]() Added menu: all buttons are functional although i didn't line them out correctly in that screenie yet. --- opensource isometric game engine ~ www.avac-engine.blogspot.com
|
| ![]() Nice o.O
|
| ![]() little todo list: --- opensource isometric game engine ~ www.avac-engine.blogspot.com
|
| ![]() its so.. coo l @edit: the server, when i run and open the client and put the ip, says: Failed to Login: user not premium What i need to do?
|
| ![]() New Screenshot: Made water transparant. and added some trees here and there. http://tinypic.com/r/35lc0af/7 working on weather now (although i didn't add it in my todo list i guess it would be a pretty cool feature) this means it will rain(thunder) or snow (like the real mc) at a random time. --- opensource isometric game engine ~ www.avac-engine.blogspot.com
|
| ![]() You are cracking up Clive but hey I have to admit it, you're getting used to coding games. --- I am an alien and not crazy!
|
| ![]() thx, Yeah i've done a few little projects in the last (few) month(s) which was pretty good for me i guess. mostly it gave me the ideas for new functions/effects. Update: Added weather (at a random time with rain or snow) http://tinypic.com/r/2zfppie/7 --- opensource isometric game engine ~ www.avac-engine.blogspot.com
|
| ![]() as in ur not online, i wanted to ask a question what u mean multiplayer and single player? is it like eoserv? --- ~~ When life give you pasta, you eat it ~~
|
| ![]() clive posted: (8th May 2011 02:11 pm) I'll give you a tip... Make the rain go at an angle since it's normally windy when raining :) --- I am an alien and not crazy!
|
| ![]() @ pasta, the multiplay function will be the same as on the real minecraft (but im not sure if i even start working on that one because it was just a project because i was bored) @desmond, Yeah that's true although my pixel skills are very low so i just made them to show how it works but thx for the tip i might will look into it ;) Update: Added .wav support, added new blocks. --- opensource isometric game engine ~ www.avac-engine.blogspot.com
|
| ![]() I take it you're using Allegro. If you're using Allegro 5 you can use al_draw_line() and then set some wind variables. I think a weather class would be best to keep track of the individual droplets. Oh, and a struct. struct Droplet Edit: Now you got me wanting to make a weather class. I'll post some Allegro 5 code if I get it to work :) --- I am an alien and not crazy!
|
| ![]() Yeah i was actually also thiking about drawing the weather in al_draw_line (primitives) but i think for snow effects it wouldn't really be the best option. --- opensource isometric game engine ~ www.avac-engine.blogspot.com
|
| ![]() Why not? You can use primitives for that too :P Add a function to draw a transparent circle :P --- I am an alien and not crazy!
|
| ![]() Yeah except it will not look like how i want it to look :P anyway now you made me write a weather engine for drawing primitives too.. i will see which one looks the best :P(although i've to add some other things first). I'm making a video atm about the game, it looks pretty laggy with hypercam but it isn't at all. I've also added snow, when it starts to snow and the timer reached x the tiles will turn in tiles with snow over it. (only the tiles where the snow falls) --- opensource isometric game engine ~ www.avac-engine.blogspot.com |