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| ![]() Im using isomniac's rev atm (Dont ask me why or tell me to use another one) but i was wondering if i make mobrate 1% a pig kills me in 1 hit. it hits around 30. also if i make it 20000 it hits around that. does anyone know how i make my enemies hit normal o.O? I use normal pubs. EDIT: Theres also something wrong with the maps. it shows black for the most ppl and half of the maps arent loading.
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| ![]() Hollister⢠posted: (21st Apr 2011 09:03 pm) Updated Version? Give me a break, There isn't anything wrong with Isomniac's Revision. Be sure your Pubs are set correctly.. Be sure you edit config.ini and config.local.ini. If you're getting black maps etc.. Your map files may be messed, or you have an unknown item/spell.
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| ![]() Thats not the problem, if we add map 00000.emf as a black map, every single other map is black, if we make it all grass, every other map is all grass. Theres nothing wrong with the pub either,
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| ![]() lolss posted: (21st Apr 2011 09:56 pm) That has nothing to do with this rev, It's some you've modified, and failed to do, as maps & everything else are working correctly for me.
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| ![]() xIFearlessIxx posted: (21st Apr 2011 09:14 pm)Hollisterâââ¬Å¾Ã¢ posted: (21st Apr 2011 09:03 pm) No one said there was anything wrong with it besides the commands not working. Give me a break. There was a small problem with commands not working. Commands stopped working after a certain point in the talk.cpp, so that was fixed and I also pasted a fixed pastebin of the talk.cpp. And the reasonLols stuff is messed up is cause he really doesn't know how to fix anything. :P Easy to fix black maps. Edit: I'm not sure but the class stats are hard coded into the server, so I disabled it as a temp fix, which might fix the npcs dying too easy. I'll look into it if not. I need more people to test the binary I did in order to know.
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| ![]() Clearly no one is reading what anyone says, if I copy map 00001.emf and rename it to 00000.emf and I warp to map 5 then that map looks like map 5, same thing as every other map, so I deleted map 0 and now no one can even log in, I think i'd actually rather go with a closed source to tell the
truth.
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| ![]() wtf are you kidding.. I dont need a simple eoserv rev with "fixed bugs" I can also fix that in 1min.. I was talkin about that map problem. If i dont have map 0000.emf and i warp to a random map it keeps updating and my char becomes unplayable. and when i make a map 0000.emf i can enter somemaps(not all) but than they're black. and i dont need a "fixed isomn rev" because i deleted all buggy stuff like: pets, timedspawn ect.. I only need an answer on that map problem :/ EDIT: The reason why a eoserv.exe is useless: you compile it and it's gone.
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| ![]() So the base of this source is rev 189 modified, madao's spells and shit, the only reason i added a 0000.emf is because if "someone = lame admin" typed #warp badmap, badx, bady you would end up on map 0, x 0, y 0 that seemed to solve the problem. The only time Ive had black maps is when the data
got currupted.Im guessing if you havnt looked through the source and found some hard coded items,maps,npcs and changed it to an existing item, map, or npc that alone could kurrupt some data
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| ![]() I deleted the whole fishing system. and cleaned the item.cpp so i dont think that's the reason.
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| ![]() Hollow posted: (23rd Apr 2011 08:18 am)Somthing I noticed yesterday, after I added new l gcc 4.6 there is an warning in Warp.cpp find this line std::sprintf(mapbuf, "%05i", std::abs(this->player->character->mapid)); try and change it to this std::sprintf(mapbuf, "%05i", this->player->character->mapid); There is also that line of code in welcom.cpp case PACKET_MSG: // Welcome message after you login.
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| ![]() insomniac posted: (23rd Apr 2011 11:26 am)I also suggest to change: reply.AddChar(0); // Login warning messageHollow posted: (23rd Apr 2011 08:18 am)Somthing I noticed yesterday, after I added new l gcc 4.6 there is an warning in Warp.cpp find this line std::sprintf(mapbuf, "%05i", std::abs(this->player->character->mapid)); too: reply.AddChar((this->player->character->usage == 0) ? 2 : 0); // Login warning message and you dont start with a class i would also suggest to make it start with class 1 by adding under:
reply.AddByte(255);
UTIL_PTR_VECTOR_FOREACH(updateitems, Map_Item,
item)
{
reply.AddShort(item->uid);
reply.AddShort(item->id);
reply.AddChar(item->x);
reply.AddChar(item->y);
reply.AddThree(item->amount);
}
CLIENT_SEND(reply);
this:
if(this->player->character->usage < 1)
this->player->character->clas = 1;
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