EOSERV Forum > EOSERV > isomniac rev bug help?
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isomniac rev bug help?
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Post #74700 isomniac rev bug help?

Im using isomniac's rev atm (Dont ask me why or tell me to use another one) but i was wondering if i make mobrate 1% a pig kills me in 1 hit. it hits around 30. also if i make it 20000 it hits around that. does anyone know how i make my enemies hit normal o.O? I use normal pubs.

EDIT: Theres also something wrong with the maps. it shows black for the most ppl and half of the maps arent loading.

14 years, 2 weeks ago
Post #74708 Re: isomniac rev bug help?

updated version of whitwolfs binary. CLICK HERE! to download. 


Works good, needs a bit testing.

14 years, 2 weeks ago
Post #74709 Re: isomniac rev bug help?
Hollisterâ„¢ posted: (21st Apr 2011 09:03 pm)

updated version of whitwolfs binary. CLICK HERE! to download. 


Works good, needs a bit testing.


Updated Version? Give me a break, There isn't anything wrong with Isomniac's Revision.

Be sure your Pubs are set correctly.. Be sure you edit config.ini and config.local.ini.

If you're getting black maps etc.. Your map files may be messed, or you have an unknown item/spell.
14 years, 2 weeks ago
Post #74711 Re: isomniac rev bug help?

Thats not the problem, if we add map 00000.emf as a black map, every single other map is black, if we make it all grass, every other map is all grass. Theres nothing wrong with the pub either,

14 years, 2 weeks ago
Post #74712 Re: isomniac rev bug help?
lolss posted: (21st Apr 2011 09:56 pm)

Thats not the problem, if we add map 00000.emf as a black map, every single other map is black, if we make it all grass, every other map is all grass. Theres nothing wrong with the pub either,


That has nothing to do with this rev, It's some you've modified, and failed to do, as maps & everything else are working correctly for me.
14 years, 2 weeks ago
Post #74720 Re: isomniac rev bug help?
xIFearlessIxx posted: (21st Apr 2011 09:14 pm)

Hollisterâ„¢ posted: (21st Apr 2011 09:03 pm)

updated version of whitwolfs binary. CLICK HERE! to download. 


Works good, needs a bit testing.


Updated Version? Give me a break, There isn't anything wrong with Isomniac's Revision.

Be sure your Pubs are set correctly.. Be sure you edit config.ini and config.local.ini.

If you're getting black maps etc.. Your map files may be messed, or you have an unknown item/spell.

No one said there was anything wrong with it besides the commands not working. Give me a break. There was a small problem with commands not working. Commands stopped working after a certain point in the talk.cpp, so that was fixed and I also pasted a fixed pastebin of the talk.cpp. And the reasonLols stuff is messed up is cause he really doesn't know how to fix anything. :P Easy to fix black maps.
Edit: I'm not sure but the class stats are hard coded into the server, so I disabled it as a temp fix, which might fix the npcs dying too easy. I'll look into it if not. I need more people to test the binary I did in order to know.
14 years, 2 weeks ago
Post #74728 Re: isomniac rev bug help?

Clearly no one is reading what anyone says, if I copy map 00001.emf and rename it to 00000.emf and I warp to map 5 then that map looks like map 5, same thing as every other map, so I deleted map 0 and now no one can even log in, I think i'd actually rather go with a closed source to tell the truth.

14 years, 2 weeks ago
Post #74754 Re: isomniac rev bug help?

wtf are you kidding.. I dont need a simple eoserv rev with "fixed bugs" I can also fix that in 1min.. I was talkin about that map problem. If i dont have map 0000.emf and i warp to a random map it keeps updating and my char becomes unplayable. and when i make a map 0000.emf i can enter somemaps(not all) but than they're black. and i dont need a "fixed isomn rev" because i deleted all buggy stuff like: pets, timedspawn ect.. I only need an answer on that map problem :/ 

EDIT: The reason why a eoserv.exe is useless: you compile it and it's gone.
EDIT 2: I will upload a source soon that has alot of features with less bugs (:

14 years, 2 weeks ago
Post #74899 Re: isomniac rev bug help?

So the base of this source is rev 189 modified, madao's spells and shit, the only reason i added a 0000.emf is because if "someone = lame admin" typed #warp badmap, badx, bady you would end up on map 0, x 0, y 0 that seemed to solve the problem. The only time Ive had black maps is when the data got currupted.Im guessing if you havnt looked through the source and found some hard coded items,maps,npcs and changed it to an existing item, map, or npc that alone could kurrupt some data
EX:fishing system needs item 421 and you will gain item 655. If you dont have item 655 in your pub you just fished an eof.
EX: map hardecoded virus tag, so if you have map 425 and notice for some reason you can hit someone on that map and says "you have been infected by + name".
EX: npcs in item.cpp pet spawn pots item 9 spawns the icegod pet npc item 699 if you clck pot or id 9 and dont have npc 699 you will most likely kurrupt your data.
Just a few things I thought of.

14 years, 2 weeks ago
Post #74931 Re: isomniac rev bug help?

I deleted the whole fishing system. and cleaned the item.cpp so i dont think that's the reason.

14 years, 2 weeks ago
Post #74950 Re: isomniac rev bug help?
Hollow posted: (23rd Apr 2011 08:18 am)

I deleted the whole fishing system. and cleaned the item.cpp so i dont think that's the reason.

Somthing I noticed yesterday, after I added new l gcc 4.6 there is an warning in Warp.cpp find this line std::sprintf(mapbuf, "%05i", std::abs(this->player->character->mapid));
try and change it to this
std::sprintf(mapbuf, "%05i", this->player->character->mapid);
There is also that line of code in welcom.cpp case PACKET_MSG: // Welcome message after you login.
 



14 years, 2 weeks ago
Post #74955 Re: isomniac rev bug help?
insomniac posted: (23rd Apr 2011 11:26 am)

Hollow posted: (23rd Apr 2011 08:18 am)

I deleted the whole fishing system. and cleaned the item.cpp so i dont think that's the reason.

Somthing I noticed yesterday, after I added new l gcc 4.6 there is an warning in Warp.cpp find this line std::sprintf(mapbuf, "%05i", std::abs(this->player->character->mapid));
try and change it to this
std::sprintf(mapbuf, "%05i", this->player->character->mapid);
There is also that line of code in welcom.cpp case PACKET_MSG: // Welcome message after you login.
 



I also suggest to change: reply.AddChar(0); // Login warning message

too: reply.AddChar((this->player->character->usage == 0) ? 2 : 0); // Login warning message

and you dont start with a class i would also suggest to make it start with class 1 by adding under:

reply.AddByte(255);
UTIL_PTR_VECTOR_FOREACH(updateitems, Map_Item, item)
{
reply.AddShort(item->uid);
reply.AddShort(item->id);
reply.AddChar(item->x);
reply.AddChar(item->y);
reply.AddThree(item->amount);
}
CLIENT_SEND(reply);

this:

if(this->player->character->usage < 1)
this->player->character->clas = 1;
14 years, 2 weeks ago
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EOSERV Forum > EOSERV > isomniac rev bug help?