EOSERV Forum > EOSERV > npc vocab code release.
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npc vocab code release.
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Post #120503 Re: npc vocab code release.
dns posted: (31st Dec 2011, 09:30 am)

Lol ananas damnit i'm telling you some of that stuff just ain't in the files I have from rev244. Trust me bro i've looked. And it wasn't just the layout, it was some parts being a completely different context, and others not even having functions you referenced at all.


Bro theres no reason to have to go into the actual C++ part of eoserv if all your doing is trying to add quest, you can use a premade rev with eo+ already in it, then just edit the quest files... 

I don't understand you right now no offense.. 
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13 years, 18 weeks ago
Post #120504 Re: npc vocab code release.
dns posted: (31st Dec 2011, 09:30 am)

Lol ananas damnit i'm telling you some of that stuff just ain't in the files I have from rev244. Trust me bro i've looked. And it wasn't just the layout, it was some parts being a completely different context, and others not even having functions you referenced at all.


Just pointing this out on what I do when I join a new community that includes help on codes and releases.

Step 1. Check the time the topic has been created. (Which in a few cases has been a year ago or so.)
Step 2. Check out the latest revision and see when it has been uploaded to the SVN Snapshot list.

If the topic has been made 1 year ago, and revision 244 has been uploaded a month ago or so, then that doesn't go together.

But thats just me though.
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"Pineapples and shit."
13 years, 18 weeks ago
Post #120505 Re: npc vocab code release.

What I really need is NPC interaction, from which i've come to the conclusion needs to be compiled back into the game itself from edited source/header files? Is my conclusion wrong? Also, my server is linux and this was the first eo server we found prepared for linux install.


Ananas, I did that. Your post was from ~March 30th 2011. I checked the svn, changelog, and timeline. There were about 4 diff revs within that short span around when you posted it. So I wasn't sure which one you was using. It was in the rev218-rev222 range I think..

13 years, 18 weeks ago
Post #120506 Re: npc vocab code release.
dns posted: (31st Dec 2011, 09:36 am)

What I really need is NPC interaction, from which i've come to the conclusion needs to be compiled back into the game itself from edited source/header files? Is my conclusion wrong? Also, my server is linux and this was the first eo server we found prepared for linux install.


Ananas, I did that. Your post was from ~March 30th 2011. I checked the svn, changelog, and timeline. There were about 4 diff revs within that short span around when you posted it. So I wasn't sure which one you was using.


Eosource an Vodka both run on linux, I had them running on Ubuntu last month, just to see if it works, I'm pretty sure eosource has npc interactions so does vodka, but I could be wrong when it comes to vodka haven't ACTUALLY used it in a while.
---
http://www.ctronic.ga
http://www.tsu.co/Deltro
https://www.reverbnation.com/deltro9
13 years, 18 weeks ago
Post #120507 Re: npc vocab code release.
kodyt posted: (31st Dec 2011, 09:39 am)

dns posted: (31st Dec 2011, 09:36 am)

What I really need is NPC interaction, from which i've come to the conclusion needs to be compiled back into the game itself from edited source/header files? Is my conclusion wrong? Also, my server is linux and this was the first eo server we found prepared for linux install.


Ananas, I did that. Your post was from ~March 30th 2011. I checked the svn, changelog, and timeline. There were about 4 diff revs within that short span around when you posted it. So I wasn't sure which one you was using.


Eosource an Vodka both run on linux, I had them running on Ubuntu last month, just to see if it works, I'm pretty sure eosource has npc interactions so does vodka, but I could be wrong when it comes to vodka haven't ACTUALLY used it in a while.

They do.
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13 years, 18 weeks ago
Post #120508 Re: npc vocab code release.

Well I was considering trying to run eosource from mono using linux if I couldn't get this to work.

13 years, 18 weeks ago
Post #120509 Re: npc vocab code release.
dns posted: (31st Dec 2011, 09:40 am)

Well I was considering trying to run eosource from mono using linux if I couldn't get this to work.


Well I' recommend vodka if you want the classic eo feel, but eosource if you want a little extra stuff to play with. 

With that I'm going to bed. 
---
http://www.ctronic.ga
http://www.tsu.co/Deltro
https://www.reverbnation.com/deltro9
13 years, 18 weeks ago
Post #120510 Re: npc vocab code release.

Ok man thanks for the suggestion and I apologize to you all for my rudeness when I first came. 

13 years, 18 weeks ago
Post #120511 Re: npc vocab code release.
dns posted: (31st Dec 2011, 09:44 am)

Ok man thanks for the suggestion and I apologize to you all for my rudeness when I first came. 


eh I started it, I'm a dick. I just figured you must of trolled along the forums an come across my dickness before. 
---
http://www.ctronic.ga
http://www.tsu.co/Deltro
https://www.reverbnation.com/deltro9
13 years, 18 weeks ago
Post #120512 Re: npc vocab code release.

Lol it's aight man. Btw, did you just run eosource with mono when you did it?

13 years, 18 weeks ago
Post #120513 Re: npc vocab code release.
dns posted: (31st Dec 2011, 09:47 am)

Lol it's aight man. Btw, did you just run eosource with mono when you did it?


I used wine (on ubuntu 10), just went to properties an clicked the allow execute and it worked fine. 
---
http://www.ctronic.ga
http://www.tsu.co/Deltro
https://www.reverbnation.com/deltro9
13 years, 18 weeks ago
Post #120514 Re: npc vocab code release.

Oh. Well i'm running an actual linux server with no gui, just command line. I figured it may work using mono 2.10.8 but i'll just have to try it out I suppose. I just want my lil community to have something new to enjoy, lol. Now I gotta be at work in 4 hrs and i'm gonna be tired as hell :|


EDIT: Well I suppose if all else fails I could always install a lite desktop environment just to run eosource from. I don't use it for much else right now, anyways. I did try running a minecraft server from it but it ate up too much bandwidth and cpu, lol. We ended up getting a paid minecraft server. I also occasionally host Terraria too. I think i'm stretching myself a little thin sometimes..

13 years, 18 weeks ago
Post #120515 Re: npc vocab code release.

You won't be able to run eosource or vodka using mono. Mono is a tool you can use to run .NET applications. The only server emulator you can run using mono is Beemu#, but I don't recommend it because it doesn't support most features. To run Vodka or eosource on Linux you need Wine. I can confirm, that Vodka works on Wine because I've tested it some time ago.

13 years, 18 weeks ago
Post #120516 Re: npc vocab code release.

Ok thank you for that, you just saved me some time from fooling with a fail attempt at the mono approach. I figured it could possible be a .net application since it is coded in c++. I've used mono to run things other than just asp in the past. But i'll just install X on the server and wine it up instead. :D

13 years, 18 weeks ago
Post #120517 Re: npc vocab code release.

You don't need an X server for that I think.

13 years, 18 weeks ago
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EOSERV Forum > EOSERV > npc vocab code release.