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| Re: insoms rev
kotchyrim posted: (24th Apr 2011 03:20 pm) heres a wiseman script that should work.
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| Re: insoms rev
insomniac posted: (25th Apr 2011 06:02 pm)Note: This will only work if you have the Pig Farmer quest removed or end instead of reset. So make Pig Farmer a one time only quest if you're going to use this wiseman quest.kotchyrim posted: (24th Apr 2011 03:20 pm)
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| Re: insoms rev
I was setting this up to work in sqlite because its much simpler but i notices that the insoms.sql for setting up the database is not valid where is the original install.sql
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| Re: insoms rev
RiddiM_Online posted: (28th Apr 2011 01:30 am) If the insoms.sql isn't working for you then you've done something wrong, I've said it several times if you read in this post that sqlite will not work on his rev. Go back several pages and find my mysql guide for this rev. an original install.sql will not work either. Only the insoms.sql will work for this release.
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| Re: insoms rev
Im not sure but maybe if someone is good at setting up sqilte databases they can convert this for you!
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| Re: insoms rev
Whitewolf posted: (28th Apr 2011 04:07 pm)My problem is not setting up mysql its just i find sqlite simpler to manageRiddiM_Online posted: (28th Apr 2011 01:30 am) the only problem i have with setting it up is when i try to get rid of the global message that appears every single min it disable the welcome message
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| Re: insoms rev
RiddiM_Online posted: (28th Apr 2011 10:12 pm)Look in world.cpp for the function. I also believe you ca ndisable it in th config file by setting this to 0Whitewolf posted: (28th Apr 2011 04:07 pm)My problem is not setting up mysql its just i find sqlite simpler to manageRiddiM_Online posted: (28th Apr 2011 01:30 am) ##TimedMessage(number) # How often your world message is said TimedMessage = 600 <----------- set to 0
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| Re: insoms rev
you should add player warp and this rev is awesome ( was hoping for a new rev with these to come out but better than lewis rev --- ~~ When life give you pasta, you eat it ~~
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| Re: insoms rev
This rev does have playing warping, you just have to hard code your town name for the warp example: #warp aeven then the map co-ordinates. 5, 40,40 Five is Aeven map, 40 is the x co-ordinates, the other 40 is the y co-ordinates. When you open the source search for aeven in Search in Files, you'll find the warping code.
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| Re: insoms rev
Yeah theres EX: #warp aeven do as whitewolf said, also admin commands were changed to # do to admin command flood rate so try #pw name cords map,x,y. #warptome name. #warpmeto name. #igw. #warp map,x,y #show warps hidden people to you and makes them unhidden. I changed the player warp command to this because if a player typed #warp with no place the server would crash. Also the title command is the same although I didnt edit it in this, if a player types #title with no title following it, the server will crash . Im going to fix this and will
post the commands here and a different topic for people to use!
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| Re: insoms rev
It would be easier if you make warps in a config. Mine looks like this: else if (command.length() == 4 && command.compare(0,4,"warp") == 0) { this->player->character->Effect(5); std::string loc = arguments[0]; if (this->player->character->mapid == static_cast<int>(this->server->world->config["JailMap"])) { break; } if(static_cast<int>(this->server->world->warps_config[loc + ".map"]) > 0) { int Map = static_cast<int>(this->server->world->warps_config[loc + ".map"]); int X = static_cast<int>(this->server->world->warps_config[loc + ".x"]); int Y = static_cast<int>(this->server->world->warps_config[loc + ".y"]); int Level = static_cast<int>(this->server->world->warps_config[loc + ".level"]); if(X > 0 && Y > 0) { if(static_cast<std::string>(this->server->world->warps_config["WarpsAnimation"]) == "4") { this->player->character->Warp(Map, X, Y, WARP_ANIMATION_NONE); } else { this->player->character->Warp(Map, X, Y, WARP_ANIMATION_ADMIN); } } } }
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| Re: insoms rev
Hollow posted: (30th Apr 2011 09:26 pm) Ok! + yes it would but type #warp with no place oops there goes the server? It crashes with no place! Same with #title oops no title there goes the server.
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