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Basic Outline for a Housing System
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Post #65343 Basic Outline for a Housing System

Hello! Just thought about letting my thoughts escape somewhere else today. 

So as I was thinking about how you would go about this. You would for sure have to instance maps, no question about that.

What is instancing maps?

In my understanding, it means a separate instance or existence of the same map. For example, both players could be on map 25, but in separate instances of it.

The second thing I want to get into, is every game I have played had some sort of house editor that went along with the housing system.

Npc Furniture

Sounds pretty hacky, but without a custom client you would have stagnant built in furniture and while that may be easier it seems boring. So wouldn't be cool if you spawned Npc's as furniture. It would be purely decorative but it would give players a way to customize their space.

Upgrade System

So, what we have so far is instanced maps and Npc Furniture. The upgrade system would allow for a bigger space possibly a mini arena and other sorts of cool features. This part could be done easily through the shop system and the use of a hardcoded special item. Have a database item containing a column called House. On the use of the upgrade house item it would increase that value and the players house would be larger.

Pre built housing maps

Have about four or five base housing maps. No furniture just the barebones of a house. This would allow for some variety.


If you read all of this thanks. I know it is not much more than me spilling out ideas but I think this would be really cool.

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Love you too.
14 years, 15 weeks ago
Post #65350 Re: Basic Outline for a Housing System

What is instancing maps?

separate instance or existence of the same map. "I think this would be about the easiest part of the process"!

Upgrade System,NpcFurniture

some sort of house editor.

"Im thinking along the lines of the $snpc or $si command where you can spawn furniture for more gold you can get better furniture"

Have a database item containing a column called House.

" yes will need this and I think this will be the trickiest part, lots of coding so I think to start make this just basic maps/houses, maybe 1-5 for upgrades then dabble with more extremecases of housing. Changing npc furniture from an upgrade command and the database remembering seems tuff"

Pre built housing maps

maybe 1-5 maps for upgrades to start.

14 years, 15 weeks ago
Post #65351 Re: Basic Outline for a Housing System

I Actually like the idea, but it would take alot of coding of a new client, etc

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CN:BH 4 lyfe
14 years, 15 weeks ago
Post #65367 Re: Basic Outline for a Housing System

Well, actually thats a great idea. ;)

14 years, 15 weeks ago
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