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| ![]() I don't think they're prepared to put in the effort for so little return. Even if you establish a server you're still facing a significant number of problems to overcome. - Endless Online user demographic is diminished. - You're competing with too many other servers with too small a userbase to see any real success. - There's individuals everywhere trying to attack or take out your server. - You're still using the outdated and soon to be broken Endless Online client. I would give it until the next Windows revision until it no longer runs properly. - Virtually nothing to do in Endless Online. No matter how many features you add, it's still an extension of the hopelessly shitty game framework already in place. - Even if you somehow managed to make a decent, popular server, there's nothing you can really do to improve it any further. - The MMORPG market has evolved, and we're stuck in the dark ages. Games like World of Warcraft and Guild Wars have won. Even Runescape has evolved further than Endless Online. We lost. There's nothing more to it. Trying to save Endless Online or its private servers in any way shape or form these days is simply a way to delay the inevitable disappointment. EDIT: I think Desmond has the right idea. Personally I wouldn't be trying to make it exactly like the old Endless Online, for what it's worth. We already have at least 5 years in lost time we need to make up for when it comes to making the game anywhere near as advanced or even slightly competitive with modern day MMORPGs. Have one unified server. Don't fragment the market anymore. One killer server, one killer client. Make that client run on as many platforms as possible, including the iPhone, iPod and iPad because those are high growth (and profitable) markets and the small screens and simplicity of the device would be perfectly geared to something as simple and effective as a 2D isometric game. --- EOSERV.net Academy Of Trolls, Satirists & Sarcastics 5.5 Years Former Site Administrator / Moderation Team / Member (Retired)
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| ![]() I agree with v28 client. This is why it needs a new build from scratch and that I have already started. I even have a video of a test ping server I made and a small client. http://www.facebook.com/video/video.php?v=149625378423938 --- I am an alien and not crazy!
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| ![]() I agree with basically every thing you've said Sblord, but i disagree that you have to have all these features. Look at Endless Online Main. They barley have any features and some that don't even work or aren't finished. People played endless for a long time even though it was for the most part
the same, and really boring. All you really need for a good server that will have many players, is alot of pixel work including tiles, objects, npcs,weapons,ect. Quests also are a really good addition to have because they keep the players wanting more. But two of the most important things you need
for a great server, are; artwork, and dedication. --- EO Resources/Guides: â—„ eobud.boards.net â–º
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| ![]() Desmond Taylor posted: (5th Mar 2011 12:17 pm) Got Msn? add me please.
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| ![]() I don't use MSN add me on that facebook account --- I am an alien and not crazy!
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| ![]() shayne posted: (5th Mar 2011 12:26 pm) I wouldn't consider those features, more what i'd call the basics. Endless Online never really captured any significant part of the MMORPG market though. I've never believed in the theory that pixel work and features will make for a good game, because although they may appear interesting or impressive initially, they offer nothing to the gameplay and offer no incentive to keep a player coming back. If you think about it, even quests were nothing more than a new way to walk around and attack shit. Desmond, I have to say that looks impressive. Good work and best of luck with it, if you ever get it to the point where you're satisfied with the direction it's taking then let me know, I may be interested in porting the game client over to Mac OS (if possible).
--- EOSERV.net Academy Of Trolls, Satirists & Sarcastics 5.5 Years Former Site Administrator / Moderation Team / Member (Retired)
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| ![]() Well it uses Allegro 5.0.0 so I think that you can compile it but would need to alter the winsock commands since they are windows only. It will be a longer time before it is realease as I have to build both Client and Server at the same time so that I know what I am doing LOL. I loose where im at easy :P --- I am an alien and not crazy!
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| ![]() Maybe if u go on EE(EndlessEdge) maybe rexor has an answer to this topic? But i doubt he would want to be bothered about EOmain.
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| ![]() shayne posted: (5th Mar 2011 07:33 am) Ok, so apparently going through hundreds of updates across more than 2 years of uptime (more than FE or BU, in fact) isn't enough work? My point exactly. EO players will never be satisfied with what they're given. Move on, and find a new game. --- May he now rest under aegis of mirage - As the sands slowly turn to Elysian fields
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| ![]() I could really care less about EO at all. I only enjoy the isometric viewpoint in games, which is all EO had going for it in my books. Hence why lately I've been playing Wakfu, isometric, though created using photoshop rather than pixelling. Even The Forbidden Gates had more features/progress than EO in a shorter timespan. If you guys want to have a chance at having a good game with a strong playerbase you really have to look at it different. Nobody wants EO anymore, its dead, its gone, get over it. Think of completely new ideas that would attract people from all over the gaming community. EOserv to me is just a nice step towards creating my own Isometric game, though its poorly written and no worth it clients have been shown, its still something to be interested in. If any of you REALLY wanted to create something more though, a new serverside and client would be necessary. I sort of wish I knew how to program at all to actually do something more, but alas, it looks like scribbles to me lol. Babbling on now, I'm just going to go to sleep. --- 420Иﻜ0o "The Lord is a shoving leopard."
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| ![]() Matt⢠posted: (6th Mar 2011 03:03 am) We're currently working on our own Client. It should be done within the next month or two.
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| ![]() Everyone sure is negative. :p Sblord-The whole point in making a server is for fun, and a place for others that still want to play endless, in a different, or better way. Endless Online Main in my opinion was boring, yet people played for a really long time, without anything new,and the admins also gave up. If 500 people or less were playing something that basically had the same *features* or whatever you would like to call it throughout the later versions, and only had updates every once in a long while which were basically graphics, then I'm pretty sure the majority of people would be happy with a server that is always updated, 100% your own graphics, and have lots of things to do both hard and easy like quests, things to craft , and lots of maps. You could add features also if you wanted to.. A server could easily be better than endless main, as long as you put in the effort. No one seems to understand that effort pays off, but only if you don't quit half way through like everyone else is. These other servers failed, because their community turned to crap, and they got in wars and arguments, which obviously got from arguing and flaming each other intoattackingeach others servers. Syran-I didn't say anyone didn't put the effort in, and thats not why the servers failed. It's pretty obvious, it's because they gave up, and the admins for the most part weren't helpful. --- EO Resources/Guides: â—„ eobud.boards.net â–º
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| ![]() shayne posted: (6th Mar 2011 06:29 am) Hard to get helpful admins whenever the people who play Endless Online, the majority of them, are 10~18. Either they're too young, hitting puberty, or have not matured to their years. There are very few people old enough or mature enough to know what to do. That is why we only have three successful game servers to date.
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| ![]() I guess you don't realize some servers are offline due to the fact they want to release their work at a later time when it is further in development, instead of releasing their work right away and finding that there tasks are to over whelming, and then give up. Thats the pattern most seem to
follow regardless. Although at the same time, it's good to have a few servers up so that everyone has something to do for now. --- EO Resources/Guides: â—„ eobud.boards.net â–º
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| ![]() shayne posted: (6th Mar 2011 06:29 am) Making a server for fun almost sounds like an oxymoron. I'd have done it, but then I added up the associated costs, development time and the fact that no matter what I do, i'd be catering to at least half a server of dipshits... the fun aspect of it quickly faded. Maybe i'm a bit older, i've matured and therefore I no longer see any kind of merit or fun in such a project. If it works for you, fine, then go ahead and do it.
--- EOSERV.net Academy Of Trolls, Satirists & Sarcastics 5.5 Years Former Site Administrator / Moderation Team / Member (Retired) |