So i know i've crashed some servers with this bug (which in my opinion was more for testing it how many servers had this bug in it)
well anyway i think it's time to fix it since i've handled the bot to some people and I think we shouldn't abuse it anymore so here's the fix i hope that makes it a little bit good again (if not than that's not my problem idc)
Go to Law.ccp (not all servers have this but most people have it i guess.)
look for something like this:
case PACKET_REQUEST:
{
and add under that line:
if (this->state < EOClient::Playing) return false;
Do the same for PACKET_OPEN
that will fix the bug and so your server won't crash anymore when someone tries to abuse that packet.
as soon as i see that people are starting to abuse new bugs i will try to found them out and post another fix for it.
(didn't test this yet but it should work)
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opensource isometric game engine ~ www.avac-engine.blogspot.com