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| ![]() I am having a go at writing some library's in C++ for Endless Online files. I am currently working on an emf library that loads and saves maps. This could be used for making a map editor or a start of a client. The reason for these Library's is that I am making a client and server from scratch as most of you might know. After I have this library complete I shall be working on one of the data files. Wish me luck :) --- I am an alien and not crazy!
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| ![]() There was something like that done for C#: http://sausage.no-ip.org/EOHAX/EO/Data/ And I'm working on something like that for C++. Currently I've finished writhing something like this. I could handle data reading like in EOSERV, but that class should make my live easier.
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| ![]() Those files look good in C# And I can convert those into C++ format without much difficulty as I've been learning a lot since I have had no internet. I have been down the Library nearly every week getting books out on C++ and I now understand how most of the file concepts work. I am still yet to learn Win32 crap but I has helped me with making my clone unique. I have Day/Night as one of the new great features. However this does mean a new server completely. I am going to use the same Map Format but not the packets as they confuse the f**k out of me. Anyway, Back on subject. I have gotten it to read most of the data but then got side tracked into playing a game after feeding my daughter lol. I will get more of it done tomorrow for sure. Thanks for the link to Sausages C# versions though as they will help me get the C++ ones done a lot quicker since I now don't have to work out what is what :P --- I am an alien and not crazy! |