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monster/npc id program
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Post #61106 monster/npc id program

Contains all the monster/npc Ids, in the console.  Listed from 1+.  Glitches/bugs post(but likely there wont be any), messed up ID? lemme know.


Click Me Now To Download This Program :)

Don't work? try the one below;

Click Me If The Above Link Doesn't Work :)



MIRROR : http://www.4shared.com/get/FfgenQbC/Monster.html

14 years, 12 weeks ago
Post #61108 Re: monster/npc id program


This isnt a bad program but kinda pointless if i say so. you could just go to the EO Resource home page and see the id's for everything in the game. Then copy save it all to notepad.

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original-gaming.com
Free your mind
14 years, 12 weeks ago
Post #61109 Re: monster/npc id program

Its pointless like the post above had said if the ids were listed in order from A-Z it would have made it better.


I am assuming this was made in C++ due to your previous topic if you want to make a dialogue box re code this program in Visual Basic it makes it extremely easier.

14 years, 12 weeks ago
Post #61154 Re: monster/npc id program


Yea well eoresource has not been up for a while - I even deleted it from my faves so, we had asked if someone can make a list. 

14 years, 12 weeks ago
Post #61155 Re: monster/npc id program

It has never been offline.

14 years, 12 weeks ago
Post #61157 Re: monster/npc id program

this is just a list it doesn't even load from pubs lol it should be easier to load them from a note file.

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opensource isometric game engine ~ www.avac-engine.blogspot.com
14 years, 12 weeks ago
Post #61163 Re: monster/npc id program
clive posted: (6th Feb 2011 10:07 am)

this is just a list it doesn't even load from pubs lol it should be easier to load them from a note file.


    It would be easier.  Definitly.  But im a beginner.  And beginners have to start somewhere:P.  I like the idea of having them listed alphabetically.  Ill take that into consideration when i have Visual Basic downloaded.


May i ask how to load from pubs:)?

14 years, 12 weeks ago
Post #61165 Re: monster/npc id program

Totally true, you have to start somewhere. loading from pubs isn't that hard since it's already done in the eoserv source ;) try to take a look it at shouldn't be that hard. instead of the long code you got now you can make it much smaller with pub loading and it will work for every server even if they changed the names ;p

 

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opensource isometric game engine ~ www.avac-engine.blogspot.com
14 years, 12 weeks ago
Post #61168 Re: monster/npc id program

Awesome :) ill take a look at the pub loading later today.

14 years, 12 weeks ago
Post #61354 Re: monster/npc id program

Im new to c++ and was just messing around after i saw this trying to make something like this and i was wondering how do you change what the program looks like?

14 years, 12 weeks ago
Post #61356 Re: monster/npc id program
designz posted: (8th Feb 2011 05:47 pm)

Im new to c++ and was just messing around after i saw this trying to make something like this and i was wondering how do you change what the program looks like?

Like you mean from a console to a box or something?

14 years, 12 weeks ago
Post #61357 Re: monster/npc id program

Yeah like how its that black square how would i make it something different

14 years, 12 weeks ago
Post #61358 Re: monster/npc id program
designz posted: (8th Feb 2011 05:52 pm)

Yeah like how its that black square how would i make it something different

Use Visual Basic when you start a new project it comes with a box,buttons,etc you just need to add in the functions of them.

14 years, 12 weeks ago
Post #61365 Re: monster/npc id program

Im using Visual Basics and i made the box i want do i press view code now and add that code into code blocks?

14 years, 12 weeks ago
Post #61470 Re: monster/npc id program

noNoNo. Visual basic 2011 is basically like codeblocks.(if thatswhat u ment)

14 years, 12 weeks ago
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EOSERV Forum > Lounge > monster/npc id program