EOSERV Forum > Announcements > Mission Impossible
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Mission Impossible
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Post #599 Mission Impossible

Development isn't going anywhere unless I can figure out the association between the red ?s.

Picture is of the first 3 packets sent/recieved when you connect, halp.

10 years, 39 weeks ago
Post #600 Re: Mission Impossible

sorry to post here but if you dont find this out this mean you cant make the server right

10 years, 39 weeks ago
Post #601 Re: Mission Impossible

I'd like to see what you have in the source right now. So if you want release it. Why not make a SVN for the public :p?

10 years, 39 weeks ago
Post #602 Re: Mission Impossible

hm, this looks like a tricky one, i have no real clue of what those bytes actually do (some idea), however a simple mind mightbe all u need.
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Hmm.
10 years, 39 weeks ago
Post #603 Re: Mission Impossible

There's basicly nothing new here that wasn't in the old source (except this isn't just hacked up).

I'll post it, this problem would be found in src/Client/Init.cpp (without it, the client won't go any further, so I haven't gone any further.)

Edit: Uploaded - have fun with that >_>

10 years, 39 weeks ago
Post #604 Re: Mission Impossible

heres my idea, havent looked at source, yet.. will when i get home


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Hmm.
10 years, 39 weeks ago
Post #605 Re: Mission Impossible

Is this a ARP, IP, TCP, or UDP Packet does anyone know. if you know i might can be a help.

10 years, 39 weeks ago
Post #610 Re: Mission Impossible

ehh... >:[

10 years, 37 weeks ago
Post #616 Re: Mission Impossible

Do you seen reply on this packet recorded from TEST or MAIN server? I cant record, my eo dont work, cant connect to test and main i dont know what is it.. can you post reply on this packet from main?

~~EDIT:
I recorded packets when connecting to main and i dont see reply on this packet, what is this? ...

10 years, 36 weeks ago
Post #617 Re: Mission Impossible

Beg Cascade? He might make you blow him first, but it may be worth it

10 years, 35 weeks ago
Post #621 Re: Mission Impossible

I think Cascade cant help =O EOR is coded in vb6.
You seen the forbidden gates? game coded by cascade in vb6, using 10% of eor engine.

10 years, 29 weeks ago
Post #622 Re: Mission Impossible

What the hell are you talking about? EOR is programmed in C++ from scratch and TFG uses the same engine as EOR.

10 years, 29 weeks ago
Post #623 Re: Mission Impossible

EOR is coded in vb6... -.- and TFG using 10% of EOR engine.
http://www.vbgore.com/forums/the-forbidden-gates-is-recuriting%C7%83-t4178s0.html
Here is Cascades post on vbGore forums.
What programming language are you using? Since you asked Spodi I'm guessing VB?
Yes, it's VB6.

10 years, 29 weeks ago
Post #624 Re: Mission Impossible

Lol Pwned.

10 years, 29 weeks ago
Post #625 Re: Mission Impossible

You seen how fast maps loading on eor? i think thats not possible in c++.
If you know very good vb6, you can convert many games writen in C++.
Do you know where can i get any vb6 decompiler? i can decompile eor client and make server for it ;]

10 years, 29 weeks ago
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EOSERV Forum > Announcements > Mission Impossible