AustinB

Joined: 9th Jul 2010
Posts: 1400
EOSERV Coding Guide (EOCG)
Well, I plan on making a site to help people learn basic coding skills, such as making player commands, reading from .inis, and stuff like that, to hopefully reduce the amount of questions for codes!
Http://www.Eoserv-CG.us.to/
Tell me what you think of this idea
---
Create your own destiny, don't let someone else do it for you.
14 years, 20 weeks ago
|
deathZ0
Joined: 3rd Nov 2010
Posts: 114
Re: EOSERV Coding Guide (EOCG)
we already got this info >forum search bar!!!
14 years, 20 weeks ago
|
AustinB

Joined: 9th Jul 2010
Posts: 1400
Re: EOSERV Coding Guide (EOCG)
deathZ0 posted: (15th Dec 2010 04:58 pm)
we already got this info >forum search bar!!!
Wtf are you talking about? I'm making a new website to help beginners make their own stuff, instead of leaching off of others!
---
Create your own destiny, don't let someone else do it for you.
14 years, 20 weeks ago
|
maori
Joined: 16th May 2010
Posts: 302
Re: EOSERV Coding Guide (EOCG)
i would like to learn something out of the EOSERV coding guide cause i can't code for shit just play around with the codes that are already in the source hope you get it done anytime soon :P
@Death there no EOSERV coding guide well not useful one but making your own stuff come's in handy
Edit:: I believe there isnt a coding guide on here so someone need to shh and use the forum search before post aye Death
14 years, 20 weeks ago
|
deathZ0
Joined: 3rd Nov 2010
Posts: 114
Re: EOSERV Coding Guide (EOCG)
uhh i believe theres already a guide on how to do that. =()
14 years, 20 weeks ago
|
AustinB

Joined: 9th Jul 2010
Posts: 1400
Re: EOSERV Coding Guide (EOCG)
Link? Because i don't remember seeing any..
---
Create your own destiny, don't let someone else do it for you.
14 years, 20 weeks ago
|
deathZ0
Joined: 3rd Nov 2010
Posts: 114
Re: EOSERV Coding Guide (EOCG)
unless its basics,like ,client making,pubedit,weapon edits etc im with u good idea ...
Edit:scratch everything i said above.. im ineed of help to \:/
14 years, 20 weeks ago
|
Addison

Joined: 24th Mar 2009
Posts: 1380
Re: EOSERV Coding Guide (EOCG)
Austin, please don't do retarded shit so they start out failcoding. I will probably double-check to make sure you're just not feeding them shit once it's out.
---
http://www.addipop.com
14 years, 20 weeks ago
|
Miksu

Joined: 4th Jun 2009
Posts: 1457
Re: EOSERV Coding Guide (EOCG)
deathZ0 posted: (15th Dec 2010 05:06 pm)
unless its basics,like ,client making,pubedit,weapon edits etc im with u good idea ...
"I plan on making a site to help people learn basic coding skills, such as making player commands, reading from .inis, and stuff like that, to hopefully reduce the amount of questions for codes!"
READ... He isn't making site where is guides for pub editing or stuff. He was talking about coding commands and make server read info from .ini files... etc.
Double read before posting.
---
Eoserv classes: Forum ghost, test player, ex-server owner, TOP 50, mapper & an
oldbie
14 years, 20 weeks ago
|
AustinB

Joined: 9th Jul 2010
Posts: 1400
Re: EOSERV Coding Guide (EOCG)
deathZ0 posted: (15th Dec 2010 05:06 pm)
unless its basics,like ,client making,pubedit,weapon edits etc im with u good idea ...
*sigh* This isn't for clients.
This is for setting up a EOSERV server, and learning how to code the basics, like reading from .inis, and making player commands, stuff like that.
---
Create your own destiny, don't let someone else do it for you.
14 years, 20 weeks ago
|
deathZ0
Joined: 3rd Nov 2010
Posts: 114
Re: EOSERV Coding Guide (EOCG)
will there happen to be a Quest guide easier then apollo's x_x?
14 years, 20 weeks ago
|
Addison

Joined: 24th Mar 2009
Posts: 1380
Re: EOSERV Coding Guide (EOCG)
deathZ0 posted: (15th Dec 2010 05:11 pm)
will there happen to be a Quest guide easier then apollo's x_x?
Urg, what's so hard about it? Just think about it:
Each state has certain actions upon entering it. Begin is the starting state. You set rules for it to go to a certain state. Once the rule is completed it goes to the new state. Kabam. Anyways, if his site becomes successful, i'm sure i could write something for him.
---
http://www.addipop.com
14 years, 20 weeks ago
|
deathZ0
Joined: 3rd Nov 2010
Posts: 114
Re: EOSERV Coding Guide (EOCG)
Addison posted: (15th Dec 2010 05:12 pm)
deathZ0 posted: (15th Dec 2010 05:11 pm)
will there happen to be a Quest guide easier then apollo's x_x?
Urg, what's so hard about it? Just think about it:
Each state has certain actions upon entering it. Begin is the starting state. You set rules for it to go to a certain state. Once the rule is completed it goes to the new state. Kabam. Anyways, if his site becomes successful, i'm sure i could write something for him.
well addison wat's hard about it is that i dont know wat to do really i mean i can code kinda basic quests but idk about how to remove or make a goal to kill like goats,bats,oranything like that but i give good luck to u austin
14 years, 20 weeks ago
|
AustinB

Joined: 9th Jul 2010
Posts: 1400
Re: EOSERV Coding Guide (EOCG)
Addison, it will not be "failcoding." Most i'll do is make it into a quiz, like..
"If I were to make a server message come up lets say, every 5 minutes, what file would I do this in?"
Choices:
World.cpp
Handlers>Talk.cpp
Character.cpp
Timer.cpp
Then I'll go on from there.
---
Create your own destiny, don't let someone else do it for you.
14 years, 20 weeks ago
|
Addison

Joined: 24th Mar 2009
Posts: 1380
Re: EOSERV Coding Guide (EOCG)
That sounds somewhat lame to me. Plus, who cares what file it's in. I'm sure you could put it in many files and get away with it. It's the code that matters. Maybe do something where they have to spot the error in a peice of code or something.
---
http://www.addipop.com
14 years, 20 weeks ago
| | | | | | | | | | | | | | | |