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What will the New EO look like?
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Post #53701 What will the New EO look like?

That right Elevation! Fallen Evolution!!! Eo have dead and let room for Eo private server to evolute, except it is not going to look like your server ;)


Ok. This is what I think Eo 2 should look like:


1. Game:

Simple, like Endless online and all private server. All player walking around, kill monster, talk, marry, have sex,... whatever.

2. Graphic:

Same :P Doesn't need to have any new graphic since EO is BASICALLY Good!

3. Staff:

Can't be so sure :P admin will pick staff

4. Map and item

Exactly clone of EO maps and some new maps :P, just have some new items

5. What is new?

This going to be the best part of the New EO. When you start, and be stronger, like about level 25 or something, you will have a chance to pay some golds to buy a piece of land (like township system in America history) and the admin will send you a map and the Map editor. You can edit your own map, add your own NPC on your map and then send it back to the EO staff for approve. If they approve your map, your map will become a map of EO. I think this will happen because you guy want to make your own private server so that you guy can be happy with it, not a united one (because we are selfish, i know) so the Township system will help you. And quest, too! Everyone can make their own quest and get approve by admin and other people can do it.

6. Pet :D

Yes, there will be pet

7. other skill?

Yes there will be mining, fishing, harvesting.

8. Do i have to pay for it?

Nope, unless the admin want to.

9. Why do I think this going to be success?

I never said this think going to be success, at all.This also depend on the admins and the staff. And the most important person, who have made the game and then let it go: Vult-r. If he doesn't appear to help us, then we only have about 30 to 50% success.


About Township system

1. Maps

Just like you edit your map for private server

2. Quests

Ok, this thing going to be a little bit confuse, but i think you can do it. I will make a variable named kill

Example, you want to make a quest named Blah blah. You start by talking to the Wise man

-make a check here, the check will look at your variable kill, if your variable kill is 0, then a dialog will appear for you to say :" Can i help you?"

-You click on the dialog, then the wise man will say "I need you to talk to Admin (or something else) and 2 dialogs appear : Yes and no

-If you click yes, it will link to a Wise man's dialog that coded to CHANGE your VARIABLE KILL TO 1 so that when you talk to the wise man again, the dialog "Can i help you?" WONT APPEAR AGAIN BECAUSE YOUR VARIABLE KILL IS NOW 1!
-if you press no, then the dialog disappear, and nothing happen.

-You kind of get my point? So your variable KILL IS NOW 1! Go to the Admin and talk to him. Make a check there, if your variable kill is 1, then a dialog will appear and say "The wise man want me to talk to you, i don't know why" (THIS DIALOG WON"T APPEAR IF YOUR KILL VARIABLE IS 0 BECAUSE THE CHECK MAKE THE DIALOG ONLY APPEAR IF YOUR VARIABLE IS 1, WHICH WILL PREVENT PLAYER FROM TALKING TO THE KING ABOUT THIS UNTIL THEY START THE QUEST).

-If the player click on the dialog, it will link to a king's dialog that say "Oh yeah ha! You remind me, i promise the wise man that i will kick his butt for 100 times and i forgot, maybe that is why he tell you to talk to me" and code it to CHANGE YOUR KILL VARIABLE to 2 SO THAT YOU CAN'T TALK TO THE KING ABOUT "The wise man want me to talk to you, i dont know why" AGAIN!

- Now your variable is 2, you can't talk to the wise man and say "Can I help you" because the check ask your kill variable to be 0 and you can't talk to the king about "the wise man want me to talk to you" because the check ask your kill variable to be 1.

-Go back to the wise man, make a check there that ask for the player's variable to be 2 to appear the dialog that say "Hey, I talked to the king, he said he will kick your butt". After you click on that dialog, link it to a wise man's dialog that say "Thank you here is your reward" and IT WILL SET YOUR VARIABLE TO 3 SO THAT YOU CAN'T TALK TO THE WISE MAN ABOUT THAT AGAIN!!!

- add a code or something so that it will say that you have finished the quest


You guy get it? I know it a little bit confusing but I know it not that hard to understand. Tell me about your idea what will the New EO look like. Thank for reading ^^


Jackryder and TianaJRP of JRP Dragon Kingdom. Email me at jackryder123@gmail.com or tianajrp@gmail.com

14 years, 24 weeks ago
Post #53754 Re: What will the New EO look like?

90% of that is in EO already... and the part where "Something" tells you, that you've finished the quest, that happens when you do your list "mission" or get to your last "destination" lol.


See what happens when you use SEOSE, tho that doesn't have much to do with it.. I wouldn't think.

14 years, 23 weeks ago
Post #53787 Re: What will the New EO look like?

lol! That thr point :D. 90% part of the New EO will look like the old EO, just have some other updated. Thank for response =) any other ideas?

14 years, 23 weeks ago
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