crusty
Joined: 19th Mar 2009
Posts: 293
faster EOspeed.eaf
can this speed be turned up or not because i want a faster speed but the source obviously isnt going to be released because of main speeding but can this speed be turned up?
14 years, 27 weeks ago
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Apollo
Administrator
Joined: 14th Apr 2009
Posts: 2759
Re: faster EOspeed.eaf
I think lowering the client action queue time is your solution. Do this in Walk.cpp and Attack.cpp
14 years, 27 weeks ago
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clive
Joined: 6th Aug 2009
Posts: 936
Re: faster EOspeed.eaf
Or in seose just in the config
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opensource isometric game engine ~ www.avac-engine.blogspot.com
14 years, 27 weeks ago
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Re: faster EOspeed.eaf
He's talking about EOAddons, jeeze guys. :|
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Wish upon a star!
14 years, 27 weeks ago
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Dough

Joined: 21st Oct 2010
Posts: 535
Re: faster EOspeed.eaf
14 years, 27 weeks ago
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Nerrevar

Joined: 14th Mar 2009
Posts: 780
Re: faster EOspeed.eaf
It wouldnt matter if the source was released of eo.addons speed.
Eospeed.eaf uses the packet queue method of private servers to enable speed.
This is useless on eo main because eo main uses timestamp methods to protect against speeding.
14 years, 27 weeks ago
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Re: faster EOspeed.eaf
Nerrevar posted: (23rd Oct 2010 12:27 am)
It wouldnt matter if the source was released of eo.addons speed.
Eospeed.eaf uses the packet queue method of private servers to enable speed.
This is useless on eo main because eo main uses timestamp methods to protect against speeding.
Uh, actually, the module modifies a timer in the client.
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Wish upon a star!
14 years, 27 weeks ago
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crusty
Joined: 19th Mar 2009
Posts: 293
Re: faster EOspeed.eaf
thanks for the replys (i also used a hex editor and got the speed to work on main xD isnt that good though)
14 years, 26 weeks ago
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