EOSERV Forum > Lounge > faster EOspeed.eaf
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faster EOspeed.eaf
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Post #51708 faster EOspeed.eaf

can this speed be turned up or not because i want a faster speed but the source obviously isnt going to be released because of main speeding but can this speed be turned up?

14 years, 27 weeks ago
Post #51718 Re: faster EOspeed.eaf

I think lowering the client action queue time is your solution. Do this in Walk.cpp and Attack.cpp

14 years, 27 weeks ago
Post #51719 Re: faster EOspeed.eaf

Or in seose just in the config

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opensource isometric game engine ~ www.avac-engine.blogspot.com
14 years, 27 weeks ago
Post #51720 Re: faster EOspeed.eaf

He's talking about EOAddons, jeeze guys. :|

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Wish upon a star!
14 years, 27 weeks ago
Post #51738 Re: faster EOspeed.eaf

EOAddons?

14 years, 27 weeks ago
Post #51760 Re: faster EOspeed.eaf

It wouldnt matter if the source was released of eo.addons speed.

Eospeed.eaf uses the packet queue method of private servers to enable speed.

This is useless on eo main because eo main uses timestamp methods to protect against speeding.

14 years, 27 weeks ago
Post #51762 Re: faster EOspeed.eaf
Nerrevar posted: (23rd Oct 2010 12:27 am)

It wouldnt matter if the source was released of eo.addons speed.

Eospeed.eaf uses the packet queue method of private servers to enable speed.

This is useless on eo main because eo main uses timestamp methods to protect against speeding.


Uh, actually, the module modifies a timer in the client.
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Wish upon a star!
14 years, 27 weeks ago
Post #51908 Re: faster EOspeed.eaf

thanks for the replys (i also used a hex editor and got the speed to work on main xD isnt that good though)

14 years, 26 weeks ago
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EOSERV Forum > Lounge > faster EOspeed.eaf