EOSERV Forum > Client Editing > Secure Encryption for GFX Without Lag
Topic is locked.
Page: << 1 >>
Secure Encryption for GFX Without Lag
Author Message
Post #50296 Secure Encryption for GFX Without Lag

Hey, me and another guy are starting up a server and we are planning on putting it up within the week of Vodka's full release.
I was just wondering though if anyone has a secure encryption for GFX files, since we are using a custom sprite/gui/tiles/objects/walls/everything. It would be pretty shitty to see our hard work stolen within the first release since we've been putting quite a bit of work into it. Also looking for a lag-free encryption that won't effect the games latency like in FE.

Thanks,
Matt

---
420Иﻜ0o
"The Lord is a shoving leopard."
15 years, 38 weeks ago
Post #50298 Re: Secure Encryption for GFX Without Lag

No.! It will always cause lag. Kgo

15 years, 38 weeks ago
Post #50305 Re: Secure Encryption for GFX Without Lag

There is no "encryption". It's called compression and turns the client into a ram whore. It's also not completely effective. There are decompressors for most compressors and anyone can write one.

15 years, 38 weeks ago
Post #50638 Re: Secure Encryption for GFX Without Lag
Scott posted: (1st Oct 2010 10:03 pm)

There is no "encryption". It's called compression and turns the client into a ram whore. It's also not completely effective. There are decompressors for most compressors and anyone can write one.


anyways FE's gfx security freezez my computer and makes my antivirus fuck up cause it detects trojans when the gfx files get written when u start the game

what there doing increases bandwidth and just plainly makes starting the game a royal pain in the ass
15 years, 37 weeks ago
Post #50718 Re: Secure Encryption for GFX Without Lag

I don't belive that making compressed graphic would have ANY impact of the bandwidth between server and client =\

15 years, 37 weeks ago
Post #50719 Re: Secure Encryption for GFX Without Lag

It doesn't cause lag, it causes unnecessary memory usage, which creates artificial lag, but does not delay the sending and receiving of packets. It merely causes a second or so delay in map rendering.

---
May he now rest under aegis of mirage -
As the sands slowly turn to Elysian fields
15 years, 37 weeks ago
Post #50720 Re: Secure Encryption for GFX Without Lag
FrostFÿr posted: (8th Oct 2010 03:15 pm)

I don't belive that making compressed graphic would have ANY impact of the bandwidth between server and client =\


you are correct graphics encryption or in the case of FE compressed graphics files would not increase bandwidth used by the client however something installed by the client installer in the background might cause this.perhaps checking your Hard Drive for a program installed which you cannot account for that was installed the same day as your FE/private server client could verify what I'm saying here.it could aslo be a case of how the FE client uses the graphics.i could be wrong.but i do have some knowledge of how it works.grant it you cannot change how the client it self reads graphics but with some rather clever background programs running at the same time it can appear that the graphic files are not even there.however its also a case of worrying about what those "clever background programs" do other then handle graphic files.
---
Graphic Artist/pixel artist
( = ̄ェ ̄= )ノ "A Good person can make your day but a bad person can ruin your life~"
15 years, 37 weeks ago
Post #50724 Re: Secure Encryption for GFX Without Lag
Xlembros posted: (8th Oct 2010 04:17 pm)

FrostFÿr posted: (8th Oct 2010 03:15 pm)

I don't belive that making compressed graphic would have ANY impact of the bandwidth between server and client =\


you are correct graphics encryption or in the case of FE compressed graphics files would not increase bandwidth used by the client however something installed by the client installer in the background might cause this.perhaps checking your Hard Drive for a program installed which you cannotaccountfor that was installed the same day as your FE/private server client could verify what I'm saying here.it could aslo be a case of how the FE client uses the graphics.i could be wrong.but i do have some knowledge of how it works.grant it you cannot change how the client it self reads graphicsbutwith some rather clever background programs running at the same time it can appear that the graphic files are not even there.however its also a case of worrying about what those "clever background programs" do other then handle graphic files.

Tbh they say these 'clever background programs' as said are used to help client gfx protection, except 1) the graphics isn't worth stealing and 2) the protection is unreliable and lags. It's completely pointless.
---
Web developer, currently looking for graphic artists / designers.
15 years, 37 weeks ago
Post #50725 Re: Secure Encryption for GFX Without Lag

it increases bandwidth when every time the game starts and the gfx download to the client and somtimes it causes the client to corrupt

i know cause i run into about 25-30 problems every time i start FE

15 years, 37 weeks ago
Post #50762 Re: Secure Encryption for GFX Without Lag

Well obviously they have some sort of launcher or a different client cause that is not a behaviour of the regular client

15 years, 37 weeks ago
Page: << 1 >>
Topic is locked.
EOSERV Forum > Client Editing > Secure Encryption for GFX Without Lag