EOSERV Forum > Client Editing > Eo Map Editor 0.3.5 - Release 8
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Eo Map Editor 0.3.5 - Release 8
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Post #63036 Re: Eo Map Editor 0.3.5 - Release 8

If it isnt your own server,you try to add music to maps,the owner has to add the music in the pub files i guess so everyone will hear that music,if the owner didnt,and if the owner still has his standard music,then i it wont change,if your adding it to your own server i have no idea... soz

13 years, 41 weeks ago
Post #63066 Re: Eo Map Editor 0.3.5 - Release 8


Great release I must say.

I was wondering if you could add a feature that allows mobs to spawn on a map because im using Kalandra and its a pain coding them in.

                                                        ~Silent~

13 years, 41 weeks ago
Post #63529 Re: Eo Map Editor 0.3.5 - Release 8
Deathx posted: (25th Sep 2010 09:30 pm)

:P Maybe eventually, but I'm still getting the hang of win32 stuff in c++ which is what makes the windows such as the map properties. My intentions are to complete it meaning get all the settings Rena's editor can edit that this one lacks editable. Also i gotta get shadow editing done. Just workingon stuff little by little ;).

Deathx, How do I actually open this? Do I add certain files?

13 years, 40 weeks ago
Post #63534 Re: Eo Map Editor 0.3.5 - Release 8
AFraiidd posted: (27th Feb 2011 08:05 pm)

Deathx posted: (25th Sep 2010 09:30 pm)

:P Maybe eventually, but I'm still getting the hang of win32 stuff in c++ which is what makes the windows such as the map properties. My intentions are to complete it meaning get all the settings Rena's editor can edit that this one lacks editable. Also i gotta get shadow editing done. Justworkingon stuff little by little ;).

Deathx, How do I actually open this? Do I add certain files?


o.o That's a old post that you quoted. It's not rocket science :P. Place the gfx files from the endless online client in the gfx folder, place the pub files from the endless online client in the pub folder, and then run the program. If you get a error complaining about a missing dll that's what the readme is for. It tells you to run the eomap dll register program. Also as i've explained once before in this topic if all else fails copy the dll's from the dll folder into the same directory as the eomap application.
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¨°º¤ø„º°¨ Exile Studios ¨°º„ø¤º°¨
13 years, 40 weeks ago
Post #65230 Re: Eo Map Editor 0.3.5 - Release 8

How to fix the shaman error again? XD

13 years, 39 weeks ago
Post #65231 Re: Eo Map Editor 0.3.5 - Release 8
zildjian97 posted: (10th Mar 2011 11:08 am)

How to fix the shaman error again? XD


Couldn't you just flip through the pages in this topic and read one of the many times i've repeated that? xD Edit the pub file and change the npc's gfx id from 255 to its actual gfx id and viola! :P
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¨°º¤ø„º°¨ Exile Studios ¨°º„ø¤º°¨
13 years, 39 weeks ago
Post #65232 Re: Eo Map Editor 0.3.5 - Release 8

What is the actual GFX ID of it? xD

13 years, 39 weeks ago
Post #65234 Re: Eo Map Editor 0.3.5 - Release 8
zildjian97 posted: (10th Mar 2011 11:26 am)

What is the actual GFX ID of it? xD


Damn if i know. :P Maybe someone who does know it will post. Only thing i can think of is look it up in the gfx files but then you gotta like subtract 100 off that number because Reshacker starts counting at 100 or something like that haha.
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¨°º¤ø„º°¨ Exile Studios ¨°º„ø¤º°¨
13 years, 39 weeks ago
Post #65249 Re: Eo Map Editor 0.3.5 - Release 8

Shaman ID = 127

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Create your own destiny, don't let someone else do it for you.
13 years, 39 weeks ago
Post #75017 Re: Eo Map Editor 0.3.5 - Release 8

How do I switch the special tiles in this map editor i don't like that i cant see them very well but there not in the gfx folder?

13 years, 32 weeks ago
Post #75038 Re: Eo Map Editor 0.3.5 - Release 8
RiddiM_Online posted: (23rd Apr 2011 06:49 pm)

How do I switch the special tiles in this map editor i don't like that i cant see them very well but there not in the gfx folder?


Use reshacker on gfx026.egf xD
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¨°º¤ø„º°¨ Exile Studios ¨°º„ø¤º°¨
13 years, 32 weeks ago
Post #75840 Re: Eo Map Editor 0.3.5 - Release 8

Nice, just wanna know where the map editor loads the pubs from?

13 years, 31 weeks ago
Post #75861 Re: Eo Map Editor 0.3.5 - Release 8
Whitewolf posted: (29th Apr 2011 05:32 am)

Nice, just wanna know where the map editor loads the pubs from?


./pub/* is where it loads the pub files from.
Just like it gets the gfx files from the ./gfx/* directory.
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¨°º¤ø„º°¨ Exile Studios ¨°º„ø¤º°¨
13 years, 31 weeks ago
Post #75873 Re: Eo Map Editor 0.3.5 - Release 8

it still wont let me rename a map, I have to use rena's for that.

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Beware of your thoughts, they become your words. Beware of your words, they become your actions.
Beware of your actions, they become your habits. Beware of your habits, they become your character.
Beware of your character, it becomes your destiny.
- Unknown
13 years, 31 weeks ago
Post #84436 Re: Eo Map Editor 0.3.5 - Release 8


Hello, I know this topic might be old by now, but I'm currently trying it out. The only problem is that whenever I try to click on the Objects it just freezes and closes. I'm currently on Windows 7.

13 years, 24 weeks ago
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EOSERV Forum > Client Editing > Eo Map Editor 0.3.5 - Release 8