Author | Message | ||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Re: Eo Map Editor 0.3.0 - Release 5 - 0.3.2
| Mine works good, but i need to "Run as Administrator"
|
Re: Eo Map Editor 0.3.0 - Release 5 - 0.3.2
| Oddly enough mines working fine now... Its strange because all I did was restart my computer lmao.... wtf. --- ( ͡° ͜ʖ ͡°)CTronic.org I'm Nutso. Keep your fingers out of my butthole.
|
Re: Eo Map Editor 0.3.0 - Release 5 - 0.3.2
| Cyanide posted: (13th Nov 2010 04:27 am) I didn't get mine from anywhere. Unlike a lot of you leeches I made my own. --- Web developer, currently looking for graphic artists / designers.
|
Re: Eo Map Editor 0.3.0 - Release 5 - 0.3.2
| Well not every ones as smart as you are they now? --- ( ͡° ͜ʖ ͡°)CTronic.org I'm Nutso. Keep your fingers out of my butthole.
|
Re: Eo Map Editor 0.3.0 - Release 5 - 0.3.2
| Cyanide posted: (15th Nov 2010 05:36 am)I'm not that smart, making pub files from scratch is totally easy. All it requires is editPub and motivation. --- Web developer, currently looking for graphic artists / designers.
|
Re: Eo Map Editor 0.3.0 - Release 5 - 0.3.2
| Why do i get this error when saving?? basic_string::substr please help help help
|
Re: Eo Map Editor 0.3.0 - Release 5 - 0.3.2
| Klutz posted: (15th Nov 2010 10:45 am)Cyanide posted: (15th Nov 2010 05:36 am)I'm not that smart, making pub files from scratch is totally easy. All it requires is editPub and motivation. Lol well not every ones as motivated as you are eh? --- ( ͡° ͜ʖ ͡°)CTronic.org I'm Nutso. Keep your fingers out of my butthole.
|
Re: Eo Map Editor 0.3.0 - Release 5 - 0.3.2
| Well, sucks for you because if you use copied pubs, it's more likely that you won't get the desired results in eomap =) Edit: I found a bug in eomap3. After deleting a chest spawn (right click) and saving, the error log in eoserv shows that those chests still exist in the same places: [WRN] A chest spawn on map 1 points to a non-chest (Light Spear Lvl.1 x1 at 22x26) Now this may not have an instant affect, but I'm sure this could pose an abusable exploit if done by the right person. --- Web developer, currently looking for graphic artists / designers.
|
Re: Eo Map Editor 0.3.0 - Release 5 - 0.3.2
| Klutz posted: (16th Nov 2010 11:52 am) :P If the pub files are corrupt in any little way it could throw off a few things. It's nothing to do with leeched pubs vs created pubs simply whether or not its been created/edited properly. --- ¨°º¤ø„º°¨ Exile Studios ¨°º„ø¤º°¨
|
Re: Eo Map Editor 0.3.0 - Release 5 - 0.3.2
| Deathx posted: (16th Nov 2010 12:15 pm)Klutz posted: (16th Nov 2010 11:52 am) My point was, if one uses "copied pubs", they can't guarantee those pubs will be 100% working. Read my edit above =] --- Web developer, currently looking for graphic artists / designers.
|
Re: Eo Map Editor 0.3.0 - Release 5 - 0.3.2
| Klutz posted: (16th Nov 2010 11:52 am) Thanks for pointing it out with adequate information. This will be corrected in r6 as i have already found and corrected it :P. Screwed Up Method Fixed Method Enabling it to remove all chest spawn instances at that location instead of removing the first one it finds then exiting out of the loop :P. --- ¨°º¤ø„º°¨ Exile Studios ¨°º„ø¤º°¨
|
Re: Eo Map Editor 0.3.0 - Release 5 - 0.3.2
| I got a question about the new Release 5. My friend and I have the same problem. I asked if he used this program to edit his maps, he replied with a Yes. I don't know if its the program or Addison's rev he released. But I keep getting this error: [WRN] An NPC spawn on map 1 uses a non-existent
NPC (#2 at 16x15) Would you program cause this warning? I know it's just a warning, but it messed up our maps. Would you know why?
|
Re: Eo Map Editor 0.3.0 - Release 6 - 0.3.3
| I would like to point out r6 is now out and the new features can be seen on the first post as always. ;) Enjoy! Edit- One more thing i would like to point out! In r6 it has the ability to adjust how many graphics load on each tab. Therefore if its eating up a lot of your computers memory reduce the amount of graphics it loads, but you just have to deal with not being able to use those graphics which
weren't loaded. --- ¨°º¤ø„º°¨ Exile Studios ¨°º„ø¤º°¨
|
Re: Eo Map Editor 0.3.0 - Release 6 - 0.3.3
| ive downloaded it but where the music?? is it suppose to be in properties?
|
Re: Eo Map Editor 0.3.0 - Release 6 - 0.3.3
| maori posted: (16th Nov 2010 11:17 pm) it is on properties. you have to know the sfx id to type it there. Btw can i put more than one sounds effect on one map? for example wind and waterfall. And how can i do that? Deathx on config.ini you can set the max number of graphics, That means you can add more walls, tiles objects etc and editor will load them on start? I mean not to replace, but add. |