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Eo Map Editor 0.3.5 - Release 8
| This is a version of Sausages map editor which i have done some additions to. Note: If getting a error stating missing any of the following files: a4_font.bmp, cursor.bmp, palfoot.bmp, palhead.bmp, or gfx026.egf you most likely didnt extract "everything" from the zip file as these files are kept in the gfx folder for the sake ofkeepingeverythingtidy. No credits to Bart since he doesn't want to respect atleast being acknowledged. Take it up with Elevations not me. ;) Nah actually the Map Names & Signs were based roughly around his, but he doesn't seem to want credit for it anyways. Latest Additions
About Npc Spawns
About Chest Spawns
All downloads are currently lost although heres a mirror of the latest and most stable 0.3.5 R8. Don't use compressed gfx file or you'll get an error such as tile 21/1 error meaning in the graphics file gfx021.egf on bmp 1 can't be read and for 21/255 errors this means some were in your pub file there is an error with the npc graphic id being 255 probably the npc shaman go fix it and
yourdone!:) 1 = direction left 2 = direction up 3 = direction right Credits to Elevations and old forum topics for that extra bit of info. Credits to exile-studios@live.com - http://exile-studios.com/. --- ¨°º¤ø„º°¨ Exile Studios ¨°º„ø¤º°¨
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Re: Eo Map Editor 3.0
| Nice release, found no bugs so far, it works well! Nice and user friendly also. Thanks for the release.
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Re: Eo Map Editor 3.0
| Tested. And works like a charm. As always great work. ;)
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Re: Eo Map Editor 3.0
| This is really, nice! you should add your chest editor right into this add it as a option or something.
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Re: Eo Map Editor 3.0
| :P Maybe eventually, but I'm still getting the hang of win32 stuff in c++ which is what makes the windows such as the map properties. My intentions are to complete it meaning get all the settings Rena's editor can edit that this one lacks editable. Also i gotta get shadow editing done. Just working
on stuff little by little ;). --- ¨°º¤ø„º°¨ Exile Studios ¨°º„ø¤º°¨
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Re: Eo Map Editor 3.0
| The editor is just like Sausages, But has a warning thing to save ( I like that ) What you should try and do is make the mapeditor load the (downwall/rightwall)'s Those you can only view in Renas map editor. And when I try and map, the tiles only partly show.
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Re: Eo Map Editor 3.0
| Problem for me, "Failed to load tile: 3/1" any ideas on how to fix, im using Windows XP/ the GFX files are in the right place. Edit: it seems to be from my current GFX files..no idea why though, but using the original EO ones ignores the error
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Re: Eo Map Editor 3.0
| One thing i suggest, is can you make it so that each "Unknown" Tile in the special tab have their own photo in the folder? because i have tile based fishing/mining/harvesting and so on, and i wish to change the unknown picture. But i can't because it would change them all. Know what i mean? And another thing. If you notice but all the walls from the GFX don't show in the wall editer. Think you could fix that? --- Create your own destiny, don't let someone else do it for you.
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Re: Eo Map Editor 3.0
| I get what you mean by the unknowns i may take it into consideration and change it up. Also i do believe it is loading every wall if i set the max index to load any higher its gonna mess up :P. const int num_tiles[25] = { 0, 0, 0, 724, 539, 42, 1065, 48, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }; Ok, i did what ya wanted done with the unknowns. :P Just re-download it i already updated the link. :) --- ¨°º¤ø„º°¨ Exile Studios ¨°º„ø¤º°¨
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Re: Eo Map Editor 3.0
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--- Create your own destiny, don't let someone else do it for you.
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Re: Eo Map Editor 3.0
| I'll have a look at it a bit more tomorrow ;). --- ¨°º¤ø„º°¨ Exile Studios ¨°º„ø¤º°¨
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Re: Eo Map Editor 3.0
| Here is a suggestion for the Unknowns: If you use a tilespec such as "harvesting", go to the "specs" folder and edit the bitmap where name == tilespec value +".bmp" exists use your edited one instead. Everyone will be different with what id they use what tilespec for. This way, every user can customize the way they see
fit.
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Re: Eo Map Editor 3.0
| Apollo posted: (26th Sep 2010 02:36 am) The unknowns were using one bitmap before i updated it so it was split into multiple bitmaps so they could be able to replace the unknowns with their custom ones ;). --- ¨°º¤ø„º°¨ Exile Studios ¨°º„ø¤º°¨
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Re: Eo Map Editor 3.0
| Spoiler: Next version is gonna be sick, finally finds all the wall tiles correctly. :D Though i still havn't downloaded it, i will on Thursday :p
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