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RPG Creation Method
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Post #49677 RPG Creation Method

I've been a fan of Pokemon for years (insert nerd joke here), and seen many MORPG's based on Pokemon and have been disappointed with them :/


So my question is: what is the best method for starting an RPG game, specific to sprites. what would be the best language for such? (preferably standard object oriented)

where should I start and does anyone have a skeleton to start with or know where to acquire a good starting source?


If anyone could help me with this I'd be much obliged.


Targeting the following people: Sephiroth, Addison, Scott, Ananas, DarkJakeNeal, Apollo, Klutz (Blackwater rulez sirkaper >:P ), and Lewis999

-Thanks to these people for what they've done in the EOSEP project so far, and I'm Hoping that you'll assist me in this one :)

-and ofcoarse Teh Sausage & Sordie for Releasing their EOSEPs.

14 years, 31 weeks ago
Post #49678 Re: RPG Creation Method

I recommend C++ if you actually know what you're doing. Don't use C#, XNA is requires a lot of extra files for font and such. If you don't know what you're doing, I guess you can use VB. I'm not a big fan of it.


If you use VB, you can use the eclipse source and delete the sockets to make it one player and continue from there. Eclipse does suck at armors and such, so you might want to redo that and make that better.


If you use C++, I don't think there is a source that you can base your work off of. Sausage's EOAlt could be a good example to get you started, but other than that there isn't much you can look off of. I would also suggest Allegro or a5ses for graphical rendering, since DirectX & OpenGL are still hard to grasp even for me.


You should also look into zlib for compressing your graphical files. It will help prevent stealing.

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http://www.addipop.com
14 years, 31 weeks ago
Post #49688 Re: RPG Creation Method

you might want to look at HAFF's Game engine. It's a free 2d C++ game engine with an established community to offer support.

14 years, 31 weeks ago
Post #49694 Re: RPG Creation Method

Here is you a foot in the door. RPGMaker XP + Pokemon Starter Kit (google). You will like the graphical user interface, and there is plenty of given examples of code written in Ruby. And if you just want to make a few maps and kill some hours you can start testing your creation in minutes. I only recommend RPGM XP to you because of the nice built in GUI and ease of manipulating every aspect of the audio/video without the higher level coding. If nothing else, you can crap out a Pokemon game in a few minutes. 

14 years, 31 weeks ago
Post #49723 Re: RPG Creation Method

thx guys :P

14 years, 31 weeks ago
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