Bug #88: NPCs walking out of range poof
ID | #88 |
---|---|
Submitter | Sausage |
Product | EOSERV |
Severity | Trivial |
Status | OPEN, CONFIRMED |
Submitted | 7th Sep 2012 |
Updated | 7th Sep 2012 |
12 years, 17 weeks ago
NPCs that walk out of range disappear without playing their walk animation first. The poofing should be delayed until about half a second after sending a walk packet.
Comments
Add Comment
Please don't post unless you have something relevant to the bug to say.
Do not comment to say "thanks" or "fix this please".
Please log in to add comments. EOSERV Bug Tracker > Bug #88: NPCs walking out of range poof