Bug #88: NPCs walking out of range poof
ID | #88 |
---|---|
Submitter | Sausage |
Product | EOSERV |
Severity | Trivial |
Status | OPEN, CONFIRMED |
Submitted | 7th Sep 2012 |
Updated | 7th Sep 2012 |
12 years, 5 weeks ago
NPCs that walk out of range disappear without playing their walk animation first. The poofing should be delayed until about half a second after sending a walk packet.
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