Bug #77: Walking kills NPC interaction
ID | #77 |
---|---|
Submitter | Sausage |
Product | EOSERV |
Severity | Normal |
Status | OPEN, CONFIRMED |
Submitted | 7th Sep 2012 |
Updated | 7th Sep 2012 |
12 years, 17 weeks ago
If you're lagging and click on an NPC and walk before it opens, you end up with an nonfunctional NPC dialog.
It should be limited so that the dialog works after walking as long as the NPC remains in range.
Comments
Add Comment
Please don't post unless you have something relevant to the bug to say.
Do not comment to say "thanks" or "fix this please".
Please log in to add comments. EOSERV Bug Tracker > Bug #77: Walking kills NPC interaction