EOSERV Bug Tracker > Bug #77: Walking kills NPC interaction

Bug #77: Walking kills NPC interaction

Walking kills NPC interaction
ID #77
Submitter Sausage
Product EOSERV
Severity Normal
Status OPEN, CONFIRMED
Submitted 7th Sep 2012
Updated 7th Sep 2012
Sausage Submitter
Developer
11 years, 34 weeks ago

If you're lagging and click on an NPC and walk before it opens, you end up with an nonfunctional NPC dialog.

It should be limited so that the dialog works after walking as long as the NPC remains in range.

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