Bug #77: Walking kills NPC interaction
ID | #77 |
---|---|
Submitter | Sausage |
Product | EOSERV |
Severity | Normal |
Status | OPEN, CONFIRMED |
Submitted | 7th Sep 2012 |
Updated | 7th Sep 2012 |
12 years, 5 weeks ago
If you're lagging and click on an NPC and walk before it opens, you end up with an nonfunctional NPC dialog.
It should be limited so that the dialog works after walking as long as the NPC remains in range.
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