Bug #473: #Packetrateattack too slow
ID | #473 |
---|---|
Submitter | dumpster |
Product | EOSERV |
Severity | Normal |
Status | OPEN, NEW |
Submitted | 22nd Mar 2021 |
Updated | 22nd Mar 2021 |
From EOserv source:
- PacketRateAttack (number)
PacketRateAttack = 500ms
The 500 ms enforcement is a tiny bit shorter than the rate the client normally attacks at. Thus, it is possible to gain a small advantage by poking the mem address 00403F23 to something between e.g. 20 to 50. Plus, one might argue EOserv enforces slower attacking than EO possibly intended.
I measured the difference by attacking then recording the audio through a secondary client. It's small yet noticeable.
Same goes for walking.
Comments
Increasing this to the correct delay (600ms, I believe?) isn't a good fit for the action queue as it's currently implemented.
All it takes is a bit of latency between packets for you to start building up more and more delay in the action queue while walking or attacking, getting further and further out-of-sync between the server and client.
So, for example, you'd take a long walk across a map, stop to attack an NPC, and find that your attack doesn't register for a noticable amount of time.
See #335.
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