Bug #458: Skillpoint Update handling for Quest Actions
ID | #458 |
---|---|
Submitter | Cirras |
Product | EOSERV |
Severity | Feature Request |
Status | OPEN, NEW |
Submitted | 5th Mar 2018 |
Updated | 5th Mar 2018 |
6 years, 42 weeks ago
In quest.cpp (line 262) we have "// TODO: Good way of updating skillpoints"
Packet(PACKET_STATSKILL, PACKET_ACCEPT)
Short: skillpoints
Short: 0
Short: 0
This is the reply packet when a skill point is used to increase a spell's level. It appears to work well for this purpose with no observable unexpected behavior.
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