Bug #434: NPC Startup Spawn toggle
ID | #434 |
---|---|
Submitter | Apollo |
Product | EOSERV |
Severity | Feature Request |
Status | OPEN, NEW |
Submitted | 7th Nov 2016 |
Updated | 7th Nov 2016 |
8 years, 10 weeks ago
It might be worth adding an option to change the first NPC spawns to spawn duration elapsed rather than immediately for various reasons such as death trapped by NPCs or unwanted early boss respawns.
If anyone wants to disable immediate NPC spawns at start up for now simply comment or remove newnpc->Spawn(); within the Map::Load() function in map.cpp.
Comments
8 years, 9 weeks ago
Thanks for the tip Apollo!
Sausage, can you fix this please?
8 years, 9 weeks ago
oh. I can't delete comments I just wanted a screenshot my bad
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