Bug #413: Quest executing actions at login can lead to a crash scenario
ID | #413 |
---|---|
Submitter | Apollo |
Product | EOSERV |
Severity | High |
Status | OPEN, NEW |
Submitted | 22nd Apr 2016 |
Updated | 22nd Apr 2016 |

More apparent when using quest 0, but it is possible that quest actions can be game breaking if they are executed before the character has finished loading. An example would be if a quest Reset was called immediately at login. Some sort of character login safe state check might be in order to ensure the character has entered the game/map and can legitimately be acted on by quest rules.
Comments

I was wondering how your Disconnected() quest rule and other such EE additions to the EO+ system would pan out with the current logic - I suppose that answers my question.

I handle Disconnected() at login, but following Disconnected() or Always() in quest 0 going to a reset is dangerous. Probably just something in the loading order that can be fixed. Best to use quest 0 to activate other quests for now other than using it as a reloadable event system.
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