Bug #389: Group Heal
ID | #389 |
---|---|
Submitter | Deaven |
Product | EOSERV |
Severity | Normal |
Status | CLOSED, FIXED |
Submitted | 1st Sep 2015 |
Updated | 1st Jul 2016 |
Rev# | Date | Description |
---|---|---|
r535 | 01 Jul 2016 21:01:23 UTC | Ban table info is shown on startup (bug #290), NPC drops are validated (bug #359), "$d here" ... |
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I was on clone and used Group Heal. It healed past the health I had each time I used it. So I had 150/150 HP. I cast group heal now I have 170/150 HP. It goes back to normal during world regen.
Comments
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Does this effect game play? as in, an advantage before world regen? I forget how often this occurs though.
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This is a bug when LimitDamage is disabled I think. It's moderately bad since you can just spam group heals and never worry about overhealing.
Updated Status to CONFIRMED
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Fixed in r535.
Updated Status to CLOSED, FIXED
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