EOSERV Bug Tracker > Bug #365: Treat NPC targets at distance 0 and 1 the same

Bug #365: Treat NPC targets at distance 0 and 1 the same

Treat NPC targets at distance 0 and 1 the same
ID #365
Submitter Apollo
Product EOSERV
Severity Feature Request
Status CLOSED, FIXED
Submitted 9th Aug 2015
Updated 1st Jul 2016
Related SVN Revisions
Rev# Date Description
r535 01 Jul 2016 21:01:23 UTC Ban table info is shown on startup (bug #290), NPC drops are validated (bug #359), "$d here" ...
Apollo Submitter 3 years, 32 weeks ago

Players that somehow occupy a tile an NPC holds automatically have the closest distance, not a likely scenario, but given it could happen via logout/login and warp into map a player at distance 0 (on top of an NPC) should have the same targeting priority as those 1 tile distance from the NPC.

Comments

Sausage Developer 3 years, 32 weeks ago

Favouring the person on top of an NPC is bad because:

  • Standing under a monster guarantees it will attacks a single person who could be a tank.

  • It's very sad if 5 people rush at the reaper, one gets trapped under it and murdered.

  • Updated Status to CONFIRMED

    Hacker_Alex 3 years, 32 weeks ago

    Would be great if there was a config option added for this. I feel changing this game physic could remove some nostalgia.

    Sausage Developer 2 years, 38 weeks ago

    Fixed in r535. No need for a config option since it was impossible to walk under NPCs on main without hacking, so it was never a part of the game.

    Updated Status to CLOSED, FIXED

    Hacker_Alex 2 years, 37 weeks ago

    You could spawn on top of NPCs when entering a map and they could spawn on top of you as well when they are spawned on to the map.

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