Bug #365: Treat NPC targets at distance 0 and 1 the same
|Submitted||9th Aug 2015|
|Updated||1st Jul 2016|
|r535||01 Jul 2016 21:01:23 UTC||Ban table info is shown on startup (bug #290), NPC drops are validated (bug #359), "$d here" ...|
Players that somehow occupy a tile an NPC holds automatically have the closest distance, not a likely scenario, but given it could happen via logout/login and warp into map a player at distance 0 (on top of an NPC) should have the same targeting priority as those 1 tile distance from the NPC.
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