EOSERV Bug Tracker > Bug #355: Out of range NPCs shouldn't move

Bug #355: Out of range NPCs shouldn't move

Out of range NPCs shouldn't move
ID #355
Submitter callum
Product EOSERV
Severity Normal
Status CLOSED, WONTFIX
Submitted 4th Aug 2015
Updated 7th Aug 2015
callum Submitter 8 years, 42 weeks ago

I believe on main aggressive NPCs only move when they have a target.

Like when someone traps them in the corner in factory they don't walk out until a player goes near.

Comments

Apollo 8 years, 42 weeks ago

It applies to all NPC's on main. NPC's do not move unless a player is in range.

Sausage Developer 8 years, 41 weeks ago

I consider this an undesirable defect in the main server (similar to luring monsters on to players). There's almost no benefit in freezing NPCs that are out of a player's range, other than allowing players to abuse the mechanic.

Updated Title to Out of range NPCs shouldn't move
Updated Status to CLOSED, WONTFIX

callum Submitter 8 years, 41 weeks ago

I ended up adding it on the remake I had due to players complaining about the npcs in Apozen and Factory. There's other things that people used to lure the npcs away for on main also.

Hacker_Alex 8 years, 41 weeks ago

Right, killing Apozen becomes incredibly hard if you can't trap the hell guardians at the map's exit warps.

I believe the warp into Apozen's lair was purposely set to a distance from the exit warp so that if lured to the exit warps, the hell guardians would become stuck there. So I don't think it was a defect, but rather purposeful.

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