EOSERV Bug Tracker > Bug #335: Strict action queue for movement/attacking

Bug #335: Strict action queue for movement/attacking

Strict action queue for movement/attacking
ID #335
Submitter Sausage
Product EOSERV
Severity Feature Request
Status OPEN, CONFIRMED
Submitted 24th May 2015
Updated 24th May 2015
Sausage Submitter
Developer
9 years, 32 weeks ago

Change the action queue to use the exact times for actions like walk, turn, attack, and spells; allowing for the 1 frame edge that the client can give, and make sure the packet queue timer is exact enough to not cause delays after long periods of walking/attacking.

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