Bug #335: Strict action queue for movement/attacking
ID | #335 |
---|---|
Submitter | Sausage |
Product | EOSERV |
Severity | Feature Request |
Status | OPEN, CONFIRMED |
Submitted | 24th May 2015 |
Updated | 24th May 2015 |
9 years, 32 weeks ago
Change the action queue to use the exact times for actions like walk, turn, attack, and spells; allowing for the 1 frame edge that the client can give, and make sure the packet queue timer is exact enough to not cause delays after long periods of walking/attacking.
Comments
Add Comment
Please don't post unless you have something relevant to the bug to say.
Do not comment to say "thanks" or "fix this please".
Please log in to add comments. EOSERV Bug Tracker > Bug #335: Strict action queue for movement/attacking