Bug #324: Smarter NPC Movement
ID | #324 |
---|---|
Submitter | Cirras |
Product | EOSERV |
Severity | Feature Request |
Status | OPEN, CONFIRMED |
Submitted | 25th Feb 2015 |
Updated | 9th Mar 2015 |
9 years, 44 weeks ago
Currently the "smartest" option for NPC movement still leaves NPC's at a loss for navigating most obstacles to get to their target. It's common for NPCs to get stuck on edges, in corners, etc, without navigating a successful path to the player.
Comments
9 years, 42 weeks ago
At the very least I wanted to change it to pathfind for a small number of tiles so it doesn't get stuck behind a single tile.
Updated Status to CONFIRMED
9 years, 19 weeks ago
r484 addresses the most obvious flaw when an NPC has to walk left/right to navigate around a corner.
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