EOSERV Bug Tracker > Bug #321: Non Kill Protected NPC chase mechanic

Bug #321: Non Kill Protected NPC chase mechanic

Non Kill Protected NPC chase mechanic
ID #321
Submitter Apollo
Product EOSERV
Severity Normal
Status OPEN, NEW
Submitted 8th Feb 2015
Updated 8th Feb 2015
Apollo Submitter 9 years, 47 weeks ago

To somewhat emulate main a bit closer, add an optional configuration to allow NPC's that are not under kill-steal protection to ignore ownership and damagelists and simply attack the closest player.

Comments

callum 9 years, 42 weeks ago

I don't think the official build has kill steal protection yet.

Apollo Submitter 9 years, 42 weeks ago

Regardless of the implementation of the kill protect feature, this mechanic should be considered a separate missing feature. The official EO server uses some strange chase-the-character-id method to target the highest character id. Not sure if EOSERV should conform to this or use a more sophisticated method of chasing when the NPC should not have an actual owner character. This may fall under better NPC AI improvement, but consideration should be given to this type of NPC.

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