EOSERV Bug Tracker > Bug #304: Add a damage cap

Bug #304: Add a damage cap

Add a damage cap
ID #304
Submitter Hacker_Alex
Product EOSERV
Severity Feature Request
Status OPEN, CONFIRMED
Submitted 12th Jul 2014
Updated 7th Sep 2014
Hacker_Alex Submitter 10 years, 25 weeks ago

Removed redundant and unused "AttackLimit" config option EOSERV 6.0

I think this should either be reintroduced or the variable for attack should be unsigned so that negative damage is not possible & a max damage being the 65k.

the client would have to be tricked into thinking it's still at 32k.

many servers go crazy with the damage curve.. then they hit max damage and are forced to revamp the entire server. hehe

I apologize if I made any silly mistakes in this report, I'm quite sleepy, but most likely will forget in the morning.

Comments

Apollo 10 years, 24 weeks ago

There is a LimitAttack config option which limits the number of melee strikes to 251, but even a full code search returns no AttackLimit option. Maybe it is your code that is obsolete or you downloaded a non-official build.

Hacker_Alex Submitter 10 years, 24 weeks ago

http://eoserv.net/forum/topic/18034

the last fix listed there hehe.

Apollo 10 years, 23 weeks ago

I can show you what a 1,000,000 hp attack looks like if you want. I don't think there is a limitation in the EO v28 game client, possibly v27 though.

Sausage Developer 10 years, 16 weeks ago

Updated Title to Add a damage cap
Updated Status to CONFIRMED

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