Bug #304: Add a damage cap
ID | #304 |
---|---|
Submitter | Hacker_Alex |
Product | EOSERV |
Severity | Feature Request |
Status | OPEN, CONFIRMED |
Submitted | 12th Jul 2014 |
Updated | 7th Sep 2014 |
Removed redundant and unused "AttackLimit" config option EOSERV 6.0
I think this should either be reintroduced or the variable for attack should be unsigned so that negative damage is not possible & a max damage being the 65k.
the client would have to be tricked into thinking it's still at 32k.
many servers go crazy with the damage curve.. then they hit max damage and are forced to revamp the entire server. hehe
I apologize if I made any silly mistakes in this report, I'm quite sleepy, but most likely will forget in the morning.
Comments
There is a LimitAttack config option which limits the number of melee strikes to 251, but even a full code search returns no AttackLimit option. Maybe it is your code that is obsolete or you downloaded a non-official build.
http://eoserv.net/forum/topic/18034
the last fix listed there hehe.
I can show you what a 1,000,000 hp attack looks like if you want. I don't think there is a limitation in the EO v28 game client, possibly v27 though.
Updated Title to Add a damage cap
Updated Status to CONFIRMED
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