Bug #284: Config Option for Attack Types per Class
ID | #284 |
---|---|
Submitter | Apollo |
Product | EOSERV |
Severity | Feature Request |
Status | OPEN, CONFIRMED |
Submitted | 4th Feb 2014 |
Updated | 9th Feb 2014 |
Not a standard emulation feature, but it would be beneficial to servers implementing class features to modify the attack formulas based on the class using the specific type of attack. An example might be for Mage class 2x spell attack, .5x melee, .5 ranged. This would allow for an improvement to the combat system which might lead to more strategic stat placement and better use of the class option in general. For emulation purposes all rates should be 1x until modified by the server operator.
Comments
I thought I remember int increasing only spell attack on main. was this real?
No, all attacks use a generic calculation. The EO client doesn't support category damage view, but it could be given more flexibility within EOSERV.
Intended optional additions to formulas.ini:
class.X.magic_damage = damage 1.0 *
class.X.melee_damage = damage 1.0 *
class.X.ranged_damage = damage 1.0 *
Where the damage adjustment is based on whether using a spell, weapon, or ranged-type weapon.
Also for free, a config option to make arrows' stat boosts only apply to ranged weapons. =]
Updated Status to CONFIRMED
Also intended to make hp/tp formulas easier:
class.X.hp = hp 1.0 *
class.X.tp = tp 1.0 *
And for a healing boost to certain classes:
class.X.heal_damage = damage 1.0 *
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