EOSERV Bug Tracker > Bug #278: Random critical hits impossible with low accuracy

Bug #278: Random critical hits impossible with low accuracy

Random critical hits impossible with low accuracy
ID #278
Submitter Sausage
Product EOSERV
Severity Normal
Status OPEN, CONFIRMED
Submitted 3rd Feb 2014
Updated 3rd Feb 2014
Sausage Submitter
Developer
10 years, 36 weeks ago

The same random value is used for critical hits and accuracy, making it impossible to roll a critical hit if the hit rate is calculated 92% or lower.

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