Bug #268: warp scroll used during walk breaks map data and mixes parts of old and new map
ID | #268 |
---|---|
Submitter | make |
Product | EOSERV |
Severity | Normal |
Status | OPEN, CONFIRMED |
Submitted | 31st Oct 2013 |
Updated | 31st Oct 2013 |
1. when useng a warp scroll during walking breaks map data and mixes parts of old and new map.
2. refresh changes nothing. but warping out or in with same scroll reloads the correct map data.
3. sometimes the npc/walls/objects will load from the map being warped to with parts of new map/or old npc and new map data will load.
Comments
Can't remember the exact reason this happens or why it wasn't fixed, but I think it's something to do with the packet queue.
Updated Status to CONFIRMED
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