EOSERV Bug Tracker > Bug #245: Interacting with locked chests

Bug #245: Interacting with locked chests

Interacting with locked chests
ID #245
Submitter Plasmastar
Product EOSERV
Severity Normal
Status OPEN, CONFIRMED
Submitted 17th Apr 2013
Updated 3rd May 2013
Plasmastar Submitter 11 years, 3 weeks ago

Fully functionality if you ignore the client and send the packet anyways.

The behavior on EOMain is to send back a Action:SPEC_Family:CHEST packet, specifying it's locked. Albeit, EOMain does send back the list of items in a locked check if you ADD/REMOVE items. It might be good to do a small check for a key anyways.

Comments

Plasmastar Submitter 11 years, 3 weeks ago

Sorry, that should say "Full functionality" and "locked chest", not "locked check". Wish to have edit button...

Ryouken 11 years, 3 weeks ago

Oh, yea I noticed that there was no key checks whatsoever in the chest code, how odd. ;.;

Sausage Developer 11 years, 1 week ago

Chest keys are weird, and unimplemented.

Updated Status to CONFIRMED

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