EOSERV Bug Tracker > Bug #245: Interacting with locked chests

Bug #245: Interacting with locked chests

Interacting with locked chests
ID #245
Submitter Plasmastar
Product EOSERV
Severity Normal
Status OPEN, CONFIRMED
Submitted 17th Apr 2013
Updated 3rd May 2013
Plasmastar Submitter 11 years, 26 weeks ago

Fully functionality if you ignore the client and send the packet anyways.

The behavior on EOMain is to send back a Action:SPEC_Family:CHEST packet, specifying it's locked. Albeit, EOMain does send back the list of items in a locked check if you ADD/REMOVE items. It might be good to do a small check for a key anyways.

Comments

Plasmastar Submitter 11 years, 26 weeks ago

Sorry, that should say "Full functionality" and "locked chest", not "locked check". Wish to have edit button...

Ryouken 11 years, 26 weeks ago

Oh, yea I noticed that there was no key checks whatsoever in the chest code, how odd. ;.;

Sausage Developer 11 years, 23 weeks ago

Chest keys are weird, and unimplemented.

Updated Status to CONFIRMED

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