EOSERV Bug Tracker > Bug #227: Map Evac Warp block causes non-centering

Bug #227: Map Evac Warp block causes non-centering

Map Evac Warp block causes non-centering
ID #227
Submitter Apollo
Product EOSERV
Severity Normal
Status OPEN, NEW
Submitted 21st Mar 2013
Updated 21st Mar 2013
Apollo Submitter 11 years, 8 weeks ago

More of a cosmetic break than anything, but using from->Refresh() there will often result in the character being off center in the map window. Use this instead:

from->Warp(from->mapid, from->x, from->y)

This sets the character to the tile they stepped on prior to the warp tile. Screen will flash from a warp, but still better than being off center.

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