Bug #227: Map Evac Warp block causes non-centering
ID | #227 |
---|---|
Submitter | Apollo |
Product | EOSERV |
Severity | Normal |
Status | OPEN, NEW |
Submitted | 21st Mar 2013 |
Updated | 21st Mar 2013 |
11 years, 41 weeks ago
More of a cosmetic break than anything, but using from->Refresh() there will often result in the character being off center in the map window. Use this instead:
from->Warp(from->mapid, from->x, from->y)
This sets the character to the tile they stepped on prior to the warp tile. Screen will flash from a warp, but still better than being off center.
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