EOSERV Bug Tracker > Bug #211: EO Map Editor Suggestions

Bug #211: EO Map Editor Suggestions

EO Map Editor Suggestions
ID #211
Submitter ♪ Doug ♫
Product EOMap
Severity Feature Request
Status CLOSED, INVALID
Submitted 3rd Jan 2013
Updated 24th Mar 2013
♪ Doug ♫ Submitter 11 years, 13 weeks ago

Hollister / Hazard suggestions:

- Premade houses (Houses/Building's that are already premade)

- The Scrolling, if it could possibly be easier to scroll down/up. Also when I scroll all the way down to the bottom it jumps back up 2 inchs or so..

- On Sausages Map Editor could the NPCS/Monsters be like Deathx's Map Editor...

Comments

Apollo 11 years, 13 weeks ago

Premade houses would depend heavily on everyone using a non-custom gfx set. A better work around would be area copy/paste as mentioned previously in the bug tracker.

As far as NPC displaying goes, Bart and I originally decided to use a generic NPC balloon icon due to the fact multiple types of NPC's could be spawned on the same tile. This makes for a nicer, more exact representation of an NPC present on a single tile rather than using vaious sized NPC's cluttering a small area. Also, custom gfx NPC's require a black offset to center properly within the EO client. It is probably best to leave well enough alone for editing purposes.

Hollows 11 years, 13 weeks ago

Another suggestion: When you fill up a map with tiles by right clicking on a tile, you should be able to erase some tiles again.

Say you have a map of 50x50 but only want to fill up 45x45 of the map, then you can remove the other 10 tiles again without resizing the map.

Apollo 11 years, 13 weeks ago

Try using the "Edge" special tile. It will often black out the ground default tile (See EO's castle maze for an example). Also, keep in mind that you aren't actually "filling" but rather setting a default tile.

Hollows 11 years, 13 weeks ago

Hmm thanks, I never really tried edges. I'll give it a try next time.

jimmy 11 years, 12 weeks ago

Would it be possible to have it render it for you and make the house if you select all the tiles you need? Or could you possibly have it to where it can create a new house for you using your graphics if some how the map editor detects custom or original graphics?

Apollo 11 years, 12 weeks ago

Again, this is ideal for a copy/paste by area select utility. Custom graphics used by various servers make it impossible to simply preload houses. If there were such a feature you would more than likely have to load your house design anyway which would be redundant if copy/paste existed. Based on Sausage's recent comments, I assume the map editor will be scrapped for a client/map editor combo if he ever decides to begin such a project (don't get your hopes up).

Sausage Developer 11 years, 2 weeks ago

This is like 50 reports in one.

Updated Status to CLOSED, INVALID

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