EOSERV Bug Tracker > Bug #192: NoWall config value (the real one)

Bug #192: NoWall config value (the real one)

NoWall config value (the real one)
ID #192
Submitter Apollo
Product EOSERV
Severity Normal
Status CLOSED, INVALID
Submitted 27th Nov 2012
Updated 22nd Mar 2013
Apollo Submitter 12 years, 5 weeks ago

Found the NoWall config value as well. There are only two modes. Value 0 Allows LG and G, and anything else allows only GM and HGM to NoWall. A "2" is there by default. Here is the proper for Welcome.cpp:

reply.AddChar(player->character->guild_rank);

}

reply.AddShort(static_cast<int>(player->world->config["JailMap"]));

reply.AddShort(static_cast<int>(player->world->config["seehide"])); // ?

reply.AddChar(24); // ?

reply.AddChar(24); // ?

reply.AddShort(0); // Light guide admin command flood rate

reply.AddShort(0); // Guardian admin command flood rate

reply.AddShort(0); // GM/HGM admin command flood rate

reply.AddShort(static_cast<int>(player->world->config["nowall"])); // ?

reply.AddChar((player->character->usage == 0) ? 2 : 0); // Login warning message

reply.AddByte(255);

player->Send(reply);

Comments

elevations 12 years, 5 weeks ago

I am pretty sure its "->admin_config" not "->config"

Apollo Submitter 12 years, 5 weeks ago

Good eye :P

Ducci 12 years, 3 weeks ago

Does this make the ghosting-sound go away?

Apollo Submitter 12 years, 3 weeks ago

Actually no clue. Changing this value was triggering LG nowall, but now it is failing. Probably a false trigger. Disregard.

Sausage Developer 11 years, 41 weeks ago

Not a bug report, and the patch doesn't do a thing.

Updated Status to CLOSED, INVALID

Add Comment

Please don't post unless you have something relevant to the bug to say.
Do not comment to say "thanks" or "fix this please".

Please log in to add comments. EOSERV Bug Tracker > Bug #192: NoWall config value (the real one)