Bug #192: NoWall config value (the real one)
ID | #192 |
---|---|
Submitter | Apollo |
Product | EOSERV |
Severity | Normal |
Status | CLOSED, INVALID |
Submitted | 27th Nov 2012 |
Updated | 22nd Mar 2013 |
Found the NoWall config value as well. There are only two modes. Value 0 Allows LG and G, and anything else allows only GM and HGM to NoWall. A "2" is there by default. Here is the proper for Welcome.cpp:
reply.AddChar(player->character->guild_rank);
}
reply.AddShort(static_cast<int>(player->world->config["JailMap"]));
reply.AddShort(static_cast<int>(player->world->config["seehide"])); // ?
reply.AddChar(24); // ?
reply.AddChar(24); // ?
reply.AddShort(0); // Light guide admin command flood rate
reply.AddShort(0); // Guardian admin command flood rate
reply.AddShort(0); // GM/HGM admin command flood rate
reply.AddShort(static_cast<int>(player->world->config["nowall"])); // ?
reply.AddChar((player->character->usage == 0) ? 2 : 0); // Login warning message
reply.AddByte(255);
player->Send(reply);
Comments
I am pretty sure its "->admin_config" not "->config"
Good eye :P
Does this make the ghosting-sound go away?
Actually no clue. Changing this value was triggering LG nowall, but now it is failing. Probably a false trigger. Disregard.
Not a bug report, and the patch doesn't do a thing.
Updated Status to CLOSED, INVALID
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