Bug #172: Door keys
ID | #172 |
---|---|
Submitter | Hollows |
Product | EOMap |
Severity | Normal |
Status | OPEN, CONFIRMED |
Submitted | 10th Nov 2012 |
Updated | 11th Nov 2012 |
I wasn't sure wether this belonged to EOSERV or EOMap so I posted in EOSERV, but anyway.. there's this bug that when you enter a key ID on door warps, let's say key ID 3, then it says that I need key ID 4. Or when I add a requirement of key ID 2 it says that I need key ID 3. So it requires 1 value higher than I actually entered.
Comments
I believe Vult-r is to blame here. The actual value you are seeing is the data as it should be according to EO Main maps which by default is one-off from the key ID's. I may be wrong, but I believe this has to do with a warp tile on a door uses the value "1" therefore off-setting all key values for doors. A cosmetic fix to that should be in place to represent the actual key.
Works as intended, the map editor just presents the raw data field. Explained by Apollo above.
Changing this to an EOMap bug.
Updated Product to eomap
Updated Status to CONFIRMED
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