Bug #126: random itemization
ID | #126 |
---|---|
Submitter | Klutz |
Product | EOSERV |
Severity | Feature Request |
Status | CLOSED, WONTFIX |
Submitted | 17th Sep 2012 |
Updated | 17th Sep 2012 |
Randomly generated item buffs, derivitive of most rpg's. E.g. clever shortsword with +8 int, epic shortsword (70%) damage modifier.
Configurable via notepad.
Comments
"Buffing" an item independantly would require a decent amount of source code re-write. It is probably best to leave this to custom coding per operator.
I had started writing a script for this once apon a time and I had it about 50% done. I would like to see it added to the official software and will help if I can.
It's impossible since the client has to know about every item before-hand, and no item is unique from any other with the same ID. A serious change to how items work could allow items to have data associated with them, but it wouldn't be possible to have them not stack on top of each-other, or show to the client the special properties of an item.
Also, adding extra novelty features isn't a goal of EOSERV.
Updated Status to CLOSED, WONTFIX
Add Comment
Please don't post unless you have something relevant to the bug to say.
Do not comment to say "thanks" or "fix this please".
Please log in to add comments. EOSERV Bug Tracker > Bug #126: random itemization