EOSERV Bug Tracker > Bug #126: random itemization

Bug #126: random itemization

random itemization
ID #126
Submitter Klutz
Product EOSERV
Severity Feature Request
Status CLOSED, WONTFIX
Submitted 17th Sep 2012
Updated 17th Sep 2012
Klutz Submitter 11 years, 36 weeks ago

Randomly generated item buffs, derivitive of most rpg's. E.g. clever shortsword with +8 int, epic shortsword (70%) damage modifier.

Configurable via notepad.

Comments

Apollo 11 years, 36 weeks ago

"Buffing" an item independantly would require a decent amount of source code re-write. It is probably best to leave this to custom coding per operator.

Klutz Submitter 11 years, 36 weeks ago

I had started writing a script for this once apon a time and I had it about 50% done. I would like to see it added to the official software and will help if I can.

Sausage Developer 11 years, 36 weeks ago

It's impossible since the client has to know about every item before-hand, and no item is unique from any other with the same ID. A serious change to how items work could allow items to have data associated with them, but it wouldn't be possible to have them not stack on top of each-other, or show to the client the special properties of an item.

Also, adding extra novelty features isn't a goal of EOSERV.

Updated Status to CLOSED, WONTFIX

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