[death]
{
Drop = false /* Setting this to "true" will make a player drop their items on death */
/* This is the same as "deadly" on EOSERV */
Protect = 300000 /* Number of ms to protect "deadly" drops when killed by an NPC */
/* (note: when PKed the dropped items are protected by the killer) */
Race = -1 /* Change to a "death race" rather than warping home (-1 = warp home) */
Trade = false /* Allow trades when dead */
Talk = false /* Allow talking when dead */
Item = false /* Allow item drop, pickup, equip, junk, etc when dead */
}
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Because I've never seen it implemented, I'm not sure what this is, even from the description. Also, if I want to turn it on, do I change the value to 0 or 1?