EOSERV Forum > Client Editing > NPC Movement [HELP]
Topic is locked.
Page: << 1 >>
NPC Movement [HELP]
Author Message
Post #16954 NPC Movement [HELP]

Ok, How do i make my NPC shops not move? Because in RenasMapEditor there isnt nothing to stop that? Or i cant just find it maybe :/ Or can you only do it from RenasPubEditor, Please help, I'll be very greatful, Thanks :)  

14 years, 37 weeks ago
Post #16955 Re: NPC Movement [HELP]

its one of the parameters you need to set to 1 (I Think) can't really remember but its the map editor you use.

---
I am an alien and not crazy!
14 years, 37 weeks ago
Post #16956 Re: NPC Movement [HELP]


The parameters do nothing, I think :s, When i make parameter 1, When any random monsters killed it means it re-spawns faster when parameters 1000 it re-spawns every like 3minutes. So i dont think it'll be the parameter. Because i cant see no difference, They still move around?

14 years, 37 weeks ago
Post #16958 Re: NPC Movement [HELP]

Well I know it's one of the params xD

---
I am an alien and not crazy!
14 years, 37 weeks ago
Post #16959 Re: NPC Movement [HELP]


Theres only 1 param xD

14 years, 37 weeks ago
Post #16961 Re: NPC Movement [HELP]

It's one of these

Just not sure witch

---
I am an alien and not crazy!
14 years, 37 weeks ago
Post #16964 Re: NPC Movement [HELP]


Params - Re-spawn timer

Range -  IDK But it dosnt stop him moving

Count - Amount of NPCs/Monsters You want spawned.

xD

14 years, 37 weeks ago
Post #16979 Re: NPC Movement [HELP]

These are the functions of the param, range and count in renas editor.

Credits to apollo for this.


Range = NPC speed; 0 is near player walk speed, 7 is stationary (no movement from the point you have set for spawning).

Param = Spawn Time for the NPC, however, if the npc is stationary the Param values 0-3 will allow you to set the direction the NPC will face (example Priest npc).

Count = The number of the same NPC you would like to spawn from the given X Y location. If the first NPC occupies the spawn location the server will determine an X Y adjacent to the spawn point to spawn the NPC.


Dont say this is wrong because its not. its been tested and used. and it works.

14 years, 37 weeks ago
Page: << 1 >>
Topic is locked.
EOSERV Forum > Client Editing > NPC Movement [HELP]